Eternal Masters

Lys Alana Huntmaster

Lys Alana Huntmaster {2}{G}{G}

Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
. . . but the price of Mangara's freedom was Asmira's life.
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When Regal Force enters, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Related card: Apocalypse Chime
Seal of Strength

Seal of Strength {G}

Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Related card: Ishkanah, Broodmother
Silvos, Rogue Elemental

Silvos, Rogue Elemental {3}{G}{G}{G}

Legendary Creature - Elemental
Trample
{G}: Regenerate Silvos, Rogue Elemental.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
8/5
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Might

Sylvan Might {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G}
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"If you ever want to leave this forest, now's the time."
1/2
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
To become is to understand.
1/1
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
"Let the wild in. Channel its strength."
—Freyalise
1/1
Xantid Swarm

Xantid Swarm {G}

Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
When they land on you, all you can think about is tearing them off.
0/1
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
Bloodbraid Elf

Bloodbraid Elf {2}{R}{G}

Creature - Elf Berserker
Haste
Cascade
3/2
Brago, King Eternal

Brago, King Eternal {2}{W}{U}

Legendary Creature - Spirit Noble
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
2/4
Dack Fayden

Dack Fayden {1}{U}{R}

Legendary Planeswalker - Dack
[+1]: Target player draws two cards, then discards two cards.
[–2]: Gain control of target artifact.
[–6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Loyalty:
3
Extract from Darkness

Extract from Darkness {3}{U}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.