Eternal Masters

Eternal Masters contains 249 cards.
Released: 2016-06-10
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
Giant Tortoise

Giant Tortoise {1}{U}

Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
In the coastal states of Jhess and Valeron, "tortoise" is a synonym for "stubborn."
1/1
Glacial Wall

Glacial Wall {2}{U}

Creature - Wall
Defender
"There is no confusion as to the boundary of the archmage's territory."
—Ippin, master cartographer
0/7
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.
Inkwell Leviathan

Inkwell Leviathan {7}{U}{U}

Artifact Creature - Leviathan
Trample
Islandwalk
Shroud
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable
7/11
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Jetting Glasskite

Jetting Glasskite {4}{U}{U}

Creature - Spirit
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.
4/4
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
What a lonely agony, the memory of memories lost.
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Oona's Grace

Oona's Grace {2}{U}

Instant
Target player draws a card.
Retrace
Oona grants her favored subjects a dream from her own guarded heart.
Peregrine Drake

Peregrine Drake {4}{U}

Creature - Drake
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
"Always a welcome sight breaking through the clouds."
—Talrand, sky summoner
2/3
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.
3/3
Phyrexian Ingester

Phyrexian Ingester {6}{U}

Creature - Beast
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
3/3
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
"You can't learn to enjoy life's amusements in the pages of books. You must seek them out in earnest."
1/1
Quiet Speculation

Quiet Speculation {1}{U}

Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
"The best foresight is hindsight."
—Empress Llawan
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Its screeching is the sound of you losing your mind.
2/1
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
Shoreline Ranger

Shoreline Ranger {5}{U}

Creature - Bird Soldier
Flying
Islandcycling {2}
3/4
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Sprite Noble

Sprite Noble {1}{U}{U}

Creature - Faerie Noble
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."
2/2
Stupefying Touch

Stupefying Touch {1}{U}

Enchantment - Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
"A warrior without wit is simply meat."
Tidal Wave

Tidal Wave {2}{U}

Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."
—Thassa, god of the sea