Dominaria Remastered

Cackling Fiend

Cackling Fiend {2}{B}{B}

Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
Its windpipe is only the first to amplify its maddening laughter.
2/1
Chainer, Dementia Master

Chainer, Dementia Master {3}{B}{B}

Legendary Creature - Human Minion
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
Dark Withering

Dark Withering {4}{B}{B}

Instant
Destroy target nonblack creature.
Madness {B}
Dread Return

Dread Return {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
Those who forget the horrors of the past are doomed to re-meet them.
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Faceless Butcher

Faceless Butcher {2}{B}{B}

Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Flesh Reaver

Flesh Reaver {1}{B}

Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.
4/4
Goblin Turncoat

Goblin Turncoat {1}{B}

Creature - Goblin Mercenary
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Modo was great at making friends . . . into shields.
2/1
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
Hyalopterous Lemure

Hyalopterous Lemure {4}{B}

Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
"I was wrong! Not harmless at all!"
—Norin the Wary
4/3
Ichor Slick

Ichor Slick {2}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2}
Madness {3}{B}
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Nantuko Shade

Nantuko Shade {B}{B}

Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
2/1
Necrosavant

Necrosavant {3}{B}{B}{B}

Creature - Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
To the novice necromancers, it looked exactly like a regular human grave.
5/5
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
1/1
No Mercy

No Mercy {2}{B}{B}

Enchantment
Whenever a creature deals damage to you, destroy it.
"We had years to prepare, while they had mere minutes."
—Kerrick, sleeper agent
Oversold Cemetery

Oversold Cemetery {1}{B}

Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
It was a profitable scheme, at least until the dead began to object.
Phyrexian Debaser

Phyrexian Debaser {3}{B}

Creature - Phyrexian Carrier
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
2/2
Phyrexian Ghoul

Phyrexian Ghoul {2}{B}

Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
2/2
Phyrexian Rager

Phyrexian Rager {2}{B}

Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
2/2
Related card: March Toward Perfection
Phyrexian Scuta

Phyrexian Scuta {3}{B}

Creature - Phyrexian Zombie
Kicker—Pay 3 life.
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3/3