Dissension

Dissension contains 190 cards.
It is part of Ravnica block.
Released: 2006-05-05
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Skullmead Cauldron

Skullmead Cauldron {4}

Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
Transguild Courier

Transguild Courier {4}

Artifact Creature - Golem
Transguild Courier is all colors.
Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.
3/3
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Where wasted life cries out to be reborn.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Novijen, Heart of Progress

Novijen, Heart of Progress

Land
{T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig
Pillar of the Paruns

Pillar of the Paruns

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
Prahv, Spires of Order

Prahv, Spires of Order

Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
Rakdos Carnarium

Rakdos Carnarium

Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Rix Maadi, Dungeon Palace

Rix Maadi, Dungeon Palace

Land
{T}: Add {C}.
{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.