Dissension

Helium Squirter

Helium Squirter {4}{U}

Creature - Beast Mutant
Graft 3
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
Novijen Sages

Novijen Sages {4}{U}{U}

Creature - Human Advisor Mutant
Graft 4
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0/0
Ocular Halo

Ocular Halo {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.
Plaxmanta

Plaxmanta {1}{U}

Creature - Beast
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn.
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
2/2
Psychic Possession

Psychic Possession {2}{U}{U}

Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
Silkwing Scout

Silkwing Scout {2}{U}

Creature - Faerie Scout
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/1
Skyscribing

Skyscribing {X}{U}{U}

Sorcery
Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vision Skeins

Vision Skeins {1}{U}

Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
Writ of Passage

Writ of Passage {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
Bond of Agony

Bond of Agony {X}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
Each other player loses X life.
The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.
Brain Pry

Brain Pry {1}{B}

Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
To the Rakdos, the fun is in the shakedown. The loot is usually discarded.
Crypt Champion

Crypt Champion {3}{B}

Creature - Zombie
Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
2/2
Delirium Skeins

Delirium Skeins {2}{B}

Sorcery
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Demon's Jester

Demon's Jester {3}{B}

Creature - Imp
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
2/2
Drekavac

Drekavac {1}{B}

Creature - Beast
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.
3/3
Enemy of the Guildpact

Enemy of the Guildpact {4}{B}

Creature - Spirit
Protection from multicolored
Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.
4/2
Entropic Eidolon

Entropic Eidolon {3}{B}

Creature - Spirit
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
2/2
Infernal Tutor

Infernal Tutor {1}{B}

Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Macabre Waltz

Macabre Waltz {1}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow rhythm of necromancy."
—Savra
Nettling Curse

Nettling Curse {2}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage
Nightcreep

Nightcreep {B}{B}

Instant
Until end of turn, all creatures become black and all lands become Swamps.
"Please tell me I'm hallucinating. I'd rather be crazy than here."
—Gorev Hadszak, Wojek investigator
Nihilistic Glee

Nihilistic Glee {2}{B}{B}

Enchantment
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent{1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
"All ends in obliteration—love in hatred, life in death, and light in empty darkness."