Dragon's Maze

Advent of the Wurm

Advent of the Wurm {1}{G}{G}{W}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
Ascended Lawmage

Ascended Lawmage {2}{W}{U}

Creature - Vedalken Wizard
Flying
Hexproof
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
3/2
Beetleform Mage

Beetleform Mage {1}{G}{U}

Creature - Human Insect Wizard
{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
2/2
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
Blaze Commando

Blaze Commando {3}{R}{W}

Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
Blood Baron of Vizkopa

Blood Baron of Vizkopa {3}{W}{B}

Creature - Vampire
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
4/4
Boros Battleshaper

Boros Battleshaper {5}{R}{W}

Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
5/5
Bred for the Hunt

Bred for the Hunt {1}{G}{U}

Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.
Bronzebeak Moa

Bronzebeak Moa {2}{G}{W}

Creature - Bird
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.
2/2
Carnage Gladiator

Carnage Gladiator {2}{B}{R}

Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate this creature.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
Council of the Absolute

Council of the Absolute {2}{W}{U}

Creature - Human Advisor
As this creature enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
2/4
Deadbridge Chant

Deadbridge Chant {4}{B}{G}

Enchantment
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Debt to the Deathless

Debt to the Deathless {X}{W}{W}{B}{B}

Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest collectors remember their debtors by taste alone.
Deputy of Acquittals

Deputy of Acquittals {W}{U}

Creature - Human Wizard
Flash
When this creature enters, you may return another target creature you control to its owner's hand.
"Everyone deserves a day in court."
2/2
Dragonshift

Dragonshift {1}{U}{R}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
Drown in Filth

Drown in Filth {B}{G}

Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.
Emmara Tandris

Emmara Tandris {5}{G}{W}

Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.
5/7
Exava, Rakdos Blood Witch

Exava, Rakdos Blood Witch {2}{B}{R}

Legendary Creature - Human Cleric
First strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.
3/3
Feral Animist

Feral Animist {1}{R}{G}

Creature - Goblin Shaman
{3}: This creature gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
2/1
Fluxcharger

Fluxcharger {2}{U}{R}

Creature - Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
Gaze of Granite

Gaze of Granite {X}{B}{B}{G}

Sorcery
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
Gleam of Battle

Gleam of Battle {4}{R}{W}

Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.
Goblin Test Pilot

Goblin Test Pilot {1}{U}{R}

Creature - Goblin Pilot Wizard
Flying
{T}: This creature deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—Manual of Melek
0/2
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman