mtg.wtf
Dragon's Maze
Azorius Cluestone
{3}
Artifact
{T}
: Add
{W}
or
{U}
.
{W}
{U}
,
{T}
, Sacrifice this artifact: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
Boros Cluestone
{3}
Artifact
{T}
: Add
{R}
or
{W}
.
{R}
{W}
,
{T}
, Sacrifice this artifact: Draw a card.
"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."
—Cluestone inscription
Dimir Cluestone
{3}
Artifact
{T}
: Add
{U}
or
{B}
.
{U}
{B}
,
{T}
, Sacrifice this artifact: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
Golgari Cluestone
{3}
Artifact
{T}
: Add
{B}
or
{G}
.
{B}
{G}
,
{T}
, Sacrifice this artifact: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.
Gruul Cluestone
{3}
Artifact
{T}
: Add
{R}
or
{G}
.
{R}
{G}
,
{T}
, Sacrifice this artifact: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
Izzet Cluestone
{3}
Artifact
{T}
: Add
{U}
or
{R}
.
{U}
{R}
,
{T}
, Sacrifice this artifact: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
Orzhov Cluestone
{3}
Artifact
{T}
: Add
{W}
or
{B}
.
{W}
{B}
,
{T}
, Sacrifice this artifact: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
Rakdos Cluestone
{3}
Artifact
{T}
: Add
{B}
or
{R}
.
{B}
{R}
,
{T}
, Sacrifice this artifact: Draw a card.
"Burn. Bleed. Enjoy."
—Cluestone inscription
Selesnya Cluestone
{3}
Artifact
{T}
: Add
{G}
or
{W}
.
{G}
{W}
,
{T}
, Sacrifice this artifact: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
Simic Cluestone
{3}
Artifact
{T}
: Add
{G}
or
{U}
.
{G}
{U}
,
{T}
, Sacrifice this artifact: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
Azorius Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{W}
or
{U}
.
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
Boros Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{R}
or
{W}
.
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Dimir Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{U}
or
{B}
.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Golgari Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{B}
or
{G}
.
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
Gruul Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{R}
or
{G}
.
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
Izzet Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{U}
or
{R}
.
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
Maze's End
Land
This land enters tapped.
{T}
: Add
{C}
.
{3}
,
{T}
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Orzhov Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{W}
or
{B}
.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Rakdos Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{B}
or
{R}
.
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Selesnya Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{G}
or
{W}
.
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Simic Guildgate
Land - Gate
This land enters tapped.
{T}
: Add
{G}
or
{U}
.
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
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