At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Not all of Terisiare's flooding was natural . . . .
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Exile target creature. Its controller gains life equal to its power.
"The so-called barbarians will not respect us for our military might—they will respect us for our honor." —Lucilde Fiksdotter, leader of the Order of the White Shield
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
"What I want, I take." —Gustha Ebbasdotter, Kjeldoran royal mage
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
"Although my official log will state there is no evidence pointing to the existence of the mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts." —Disa the Restless, journal entry
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.