Conspiracy

Conspiracy contains 210 cards.
Released: 2014-06-06
Base set size: 210 cards.
Boosters:
  • Conspiracy Draft Booster (CNS-DRAFT)
  • Advantageous Proclamation

    Advantageous Proclamation

    Conspiracy
    Your minimum deck size is reduced by five.
    "The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."
    Backup Plan

    Backup Plan

    Conspiracy
    Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
    "In the market for an alternative, friend?"
    Brago's Favor

    Brago's Favor

    Conspiracy
    Hidden agenda
    Spells with the chosen name you cast cost {1} less to cast.
    Double Stroke

    Double Stroke

    Conspiracy
    Hidden agenda
    Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
    Immediate Action

    Immediate Action

    Conspiracy
    Hidden agenda
    Creatures you control with the chosen name have haste.
    Iterative Analysis

    Iterative Analysis

    Conspiracy
    Hidden agenda
    Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
    Muzzio's Preparations

    Muzzio's Preparations

    Conspiracy
    Hidden agenda
    Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
    Power Play

    Power Play

    Conspiracy
    You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
    Secret Summoning

    Secret Summoning

    Conspiracy
    Hidden agenda
    Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
    Secrets of Paradise

    Secrets of Paradise

    Conspiracy
    Hidden agenda
    Creatures you control with the chosen name have "{T}: Add one mana of any color."
    Sentinel Dispatch

    Sentinel Dispatch

    Conspiracy
    At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
    "Unusual. Security also worth stealing."
    —Dack Fayden
    Unexpected Potential

    Unexpected Potential

    Conspiracy
    Hidden agenda
    You may spend mana as though it were mana of any color to cast spells with the chosen name.
    Worldknit

    Worldknit

    Conspiracy
    As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
    Brago's Representative

    Brago's Representative {2}{W}

    Creature - Human Advisor
    While voting, you get an additional vote.
    On Fiora, no matter is settled until King Brago offers an opinion.
    1/4
    Council Guardian

    Council Guardian {5}{W}

    Creature - Giant Soldier
    Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
    5/5
    Council's Judgment

    Council's Judgment {1}{W}{W}

    Sorcery
    Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
    When its power is threatened, the council speaks with a unified voice.
    Custodi Soulbinders

    Custodi Soulbinders {3}{W}

    Creature - Human Cleric
    Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
    {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
    0/0
    Custodi Squire

    Custodi Squire {4}{W}

    Creature - Spirit Cleric
    Flying
    Will of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
    3/3
    Rousing of Souls

    Rousing of Souls {2}{W}

    Sorcery
    Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
    "We remember. We rise."
    Academy Elite

    Academy Elite {3}{U}

    Creature - Human Wizard
    Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
    {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
    0/0
    Marchesa's Emissary

    Marchesa's Emissary {3}{U}

    Creature - Human Rogue
    Hexproof
    Dethrone
    "The Black Rose doesn't tolerate weeds."
    2/2
    Marchesa's Infiltrator

    Marchesa's Infiltrator {2}{U}

    Creature - Human Rogue
    Dethrone
    Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
    "Secrets, like coins, are easy to steal."
    1/1
    Muzzio, Visionary Architect

    Muzzio, Visionary Architect {1}{U}{U}

    Legendary Creature - Human Artificer
    {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
    1/3
    Plea for Power

    Plea for Power {3}{U}

    Sorcery
    Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
    Split Decision

    Split Decision {1}{U}

    Instant
    Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.