Commander Legends

Sharktocrab

Sharktocrab {2}{G}{U}

Creature - Shark Octopus Crab
{2}{G}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Simic Sky Swallower

Simic Sky Swallower {5}{G}{U}

Creature - Leviathan
Flying, trample
Shroud
"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
—Momir Vig
6/6
Spitting Image

Spitting Image {4}{G/U}{G/U}

Sorcery
Create a token that's a copy of target creature.
Retrace
Spitting is the customary greeting between a creature and its magical impostor.
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker {3}{R}{W}

Legendary Creature - Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
3/3
Urban Evolution

Urban Evolution {3}{G}{U}

Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Bonesplitter

Bonesplitter {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
"It puts an end to what ails you."
—Jeorg, Valla battlemaster
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
Related card: Relics of the Rubblebelt
Brass Squire

Brass Squire {3}

Artifact Creature - Myr
{T}: Attach target Equipment you control to target creature you control.
"I admire it. Few pull off pluck and subservience at the same time."
—Ezuri, renegade leader
1/3
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
Haunted Cloak

Haunted Cloak {3}

Artifact - Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1}
Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach Hero's Blade to it.
Equip {4}
Loxodon Warhammer

Loxodon Warhammer {3}

Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira
Mask of Avacyn

Mask of Avacyn {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof.
Equip {3}
It hides the face and protects the soul.
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Ring of Thune

Ring of Thune {2}

Artifact - Equipment
Equipped creature has vigilance.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1}
Ring of Valkas

Ring of Valkas {2}

Artifact - Equipment
Equipped creature has haste.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip {1}
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}