Commander Masters

Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2/2
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Righteous Confluence

Righteous Confluence {3}{W}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
From the storm of hellfire, the angel emerged, smiling.
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"I await your donation."
—Dasha, Orzhov priest
Spectral Grasp

Spectral Grasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Sublime Exhalation

Sublime Exhalation {6}{W}

Sorcery
Undaunted
Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Sunblade Angel

Sunblade Angel {5}{W}

Creature - Angel
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.
3/3
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Raksha's sudden departure split the leonin into two prides. The fight for survival reunited them.
2/2
Related card: Bladehold Cleaver
Supply Runners

Supply Runners {4}{W}

Creature - Dog
When Supply Runners enters, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle {3}{W}

Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.
"The Ancestor saved us for a purpose."
2/2
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters, investigate.
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Wanderer's Strike

Wanderer's Strike {4}{W}

Sorcery
Exile target creature, then proliferate.
"Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it."
—Lavinia
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.
Related card: Damnation
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Azami, Lady of Scrolls

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
—Lady Azami, letter to Sensei Hisoka
0/2
Body Double

Body Double {4}{U}

Creature - Shapeshifter
You may have Body Double enter as a copy of any creature card in a graveyard.
"I am who I pretend to be."
0/0