Champions of Kamigawa

Oathkeeper, Takeno's Daisho

Oathkeeper, Takeno's Daisho {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}
Orochi Hatchery

Orochi Hatchery {X}{X}

Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
Reito Lantern

Reito Lantern {2}

Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.
Sensei's Divining Top

Sensei's Divining Top {1}

Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Shell of the Last Kappa

Shell of the Last Kappa {3}

Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you.
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
Tatsumasa, the Dragon's Fang

Tatsumasa, the Dragon's Fang {6}

Legendary Artifact - Equipment
Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}
Tenza, Godo's Maul

Tenza, Godo's Maul {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1}
Uba Mask

Uba Mask {4}

Artifact
If a player would draw a card, that player exiles that card face up instead.
Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Cloudcrest Lake

Cloudcrest Lake

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.
Eiganjo Castle

Eiganjo Castle

Legendary Land
{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Lantern-Lit Graveyard

Lantern-Lit Graveyard

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Its students graduate the school and enter history.
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Pinecrest Ridge

Pinecrest Ridge

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Tranquil Garden

Tranquil Garden

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
Untaidake, the Cloud Keeper

Untaidake, the Cloud Keeper

Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
Untaidake is the needle that weaves the fabric of creation.
Waterveil Cavern

Waterveil Cavern

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling