Champions of Kamigawa

Serpent Skin

Serpent Skin {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
3/4
Shisato, Whispering Hunter

Shisato, Whispering Hunter {3}{G}

Legendary Creature - Snake Warrior
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato deals combat damage to a player, that player skips their next untap step.
2/2
Soilshaper

Soilshaper {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
1/1
Sosuke, Son of Seshiro

Sosuke, Son of Seshiro {2}{G}{G}

Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3/4
Strength of Cedars

Strength of Cedars {4}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
—Battle of Akagi River: A Survivor's Tale
Thousand-legged Kami

Thousand-legged Kami {6}{G}{G}

Creature - Spirit
Soulshift 7
6/6
Time of Need

Time of Need {1}{G}

Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
—Great Battles of Kamigawa
Venerable Kumo

Venerable Kumo {4}{G}

Creature - Spirit
Reach
Soulshift 4
2/3
Vine Kami

Vine Kami {6}{G}

Creature - Spirit
Menace
Soulshift 6
4/4
Wear Away

Wear Away {G}{G}

Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G}
General's Kabuto

General's Kabuto {4}

Artifact - Equipment
Equipped creature has shroud.
Prevent all combat damage that would be dealt to equipped creature.
Equip {2}
Hair-Strung Koto

Hair-Strung Koto {6}

Artifact
Tap an untapped creature you control: Target player mills a card.
"The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality."
—The History of Kamigawa
Hankyu

Hankyu {1}

Artifact - Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip {4}
Honor-Worn Shaku

Honor-Worn Shaku {3}

Artifact
{T}: Add {C}.
Tap an untapped legendary permanent you control: Untap this artifact.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
Imi Statue

Imi Statue {3}

Artifact
Players can't untap more than one artifact during their untap steps.
"Just looking at it fills me with dread . . . . Yet since it arrived, I've done little else. My blades have dulled and my business has failed, and still I cannot look away."
—Keisaku, master swordmaker
Jade Idol

Jade Idol {4}

Artifact
Whenever you cast a Spirit or Arcane spell, this artifact becomes a 4/4 Spirit artifact creature until end of turn.
Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants.
Journeyer's Kite

Journeyer's Kite {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life."
—Noboru, master kitemaker
Junkyo Bell

Junkyo Bell {4}

Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Konda's Banner

Konda's Banner {2}

Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
Kusari-Gama

Kusari-Gama {3}

Artifact - Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip {3}
Long-Forgotten Gohei

Long-Forgotten Gohei {3}

Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Moonring Mirror

Moonring Mirror {5}

Artifact
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.
Nine-Ringed Bo

Nine-Ringed Bo {3}

Artifact
{T}: This artifact deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
"We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found."
—General Takeno, letter to Lord Konda
No-Dachi

No-Dachi {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3}
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.