Commander 2018

Thopter Engineer

Thopter Engineer {2}{R}

Creature - Human Artificer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste.
1/3
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
Aura Gnarlid

Aura Gnarlid {2}{G}

Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
2/2
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Bear Umbra

Bear Umbra {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor
Boon Satyr

Boon Satyr {1}{G}{G}

Enchantment Creature - Satyr
Flash
Bestow {3}{G}{G}
Enchanted creature gets +4/+2.
4/2
Borderland Explorer

Borderland Explorer {1}{G}

Creature - Elf Scout
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
Budoka Gardener

Budoka Gardener {1}{G}

Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
2/1
Card has other part: Dokai, Weaver of Life
Dokai, Weaver of Life

Dokai, Weaver of Life

Legendary Creature - Human Monk
(Dokai, Weaver of Life keeps color and mana cost of Budoka Gardener when flipped)
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
3/3
Card has other part: Budoka Gardener
Centaur Vinecrasher

Centaur Vinecrasher {3}{G}

Creature - Plant Centaur
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
1/1
Consign to Dust

Consign to Dust {2}{G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.
Creeping Renaissance

Creeping Renaissance {3}{G}{G}

Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Dawn's Reflection

Dawn's Reflection {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Eidolon of Blossoms

Eidolon of Blossoms {2}{G}{G}

Enchantment Creature - Spirit
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
2/2
Enchantress's Presence

Enchantress's Presence {2}{G}

Enchantment
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
Epic Proportions

Epic Proportions {4}{G}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Far Wanderings

Far Wanderings {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Ground Seal

Ground Seal {1}{G}

Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid