The Brothers' War

Citanul Stalwart

Citanul Stalwart {G}

Creature - Elf Druid Soldier
{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.
1/1
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
"You've let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?"
—Mishra, to Urza
Fade from History

Fade from History {2}{G}{G}

Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
After a long hibernation, Argoth began slowly recovering from the ravages of war.
Fallaji Excavation

Fallaji Excavation {3}{G}{G}

Sorcery
Create three tapped Powerstone tokens. You gain 3 life.
Few relics excited Fallaji archaeologists more than Thran powerstones, which they called "eyes of the Old Ones."
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call on both predators and protectors, for now is a season of war."
2/2
Fog of War

Fog of War {2}{G}

Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
So thick was the fog on Argoth's shores that the brothers' forces passed within shouting distance of each other without realizing it.
Gaea's Courser

Gaea's Courser {4}{G}

Creature - Centaur Soldier
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.
"Even the leaves oppose your being here. What hope have you against nature's might?"
4/5
Gaea's Gift

Gaea's Gift {1}{G}

Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn.
When it came to fighting an army of trees, even Mishra's best generals were stumped.
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"Imagine being scared of pixies. Just smoosh them under your boot!"
—Kerish, Urzan mechanist
Related cards: Brute Force • Growth Charm • The Mystical Archive
Gnarlroot Pallbearer

Gnarlroot Pallbearer {4}{G}{G}

Creature - Treefolk Druid
Trample
When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The flames of war consumed most of Argoth's treefolk. Vengeance consumed the rest.
5/5
Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea {2}{G}

Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
2/3
Hoarding Recluse

Hoarding Recluse {3}{G}

Creature - Spider
Reach, deathtouch
When this creature dies, put up to one other target card from a graveyard on the bottom of its owner's library.
To the spiders of Argoth, thopters were just bigger, crunchier flies.
2/3
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When this creature enters, you gain 4 life.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4
Perimeter Patrol

Perimeter Patrol {2}{G}

Creature - Human Soldier
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
The Fallaji quickly learned that the Kher Ridges held too many caves and valleys to be surveyed from the air alone.
3/3
Sarinth Steelseeker

Sarinth Steelseeker {1}{G}

Creature - Human Artificer Scout
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
"This metal junk is ugly, but it's got its uses."
1/2
Shoot Down

Shoot Down {3}{G}

Sorcery
Exile target artifact, enchantment, or creature with flying.
Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.
Tawnos's Tinkering

Tawnos's Tinkering {3}{G}

Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
While his master tried to surpass nature, Tawnos aimed to capture its beauty.
Teething Wurmlet

Teething Wurmlet {G}

Creature - Wurm
This creature has deathtouch as long as you control three or more artifacts.
Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
1/1
Titania, Voice of Gaea
Titania, Gaea Incarnate

Titania, Voice of Gaea {1}{G}{G}

Legendary Creature - Elemental
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
3/4
Card has other part: Titania, Gaea Incarnate
Related card: Argoth, Sanctum of Nature
Titania's Command

Titania's Command {4}{G}{G}

Sorcery
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Tomakul Honor Guard

Tomakul Honor Guard {1}{G}

Creature - Human Soldier
Ward {2}
In the Great Desert, one law is enforced over all others: water belongs to all.
3/1
Wasteful Harvest

Wasteful Harvest {2}{G}

Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
Once the brothers discovered the pristine island of Argoth, the war came down to who could plunder it faster.
Boulderbranch Golem

Boulderbranch Golem {7}

Artifact Creature - Golem
Prototype {3}{G} — 3/3
When this creature enters, you gain life equal to its power.
"Artifice is not the only form of creation."
—Titania
6/5
Cradle Clearcutter

Cradle Clearcutter {6}

Artifact Creature - Golem
Prototype {2}{G} — 1/3
{T}: Add an amount of {G} equal to this creature's power.
A thousand years of growth, harvested in minutes.
3/6
Haywire Mite

Haywire Mite {1}

Artifact Creature - Insect
When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
1/1