The Brothers' War

The Mightstone and Weakstone
Urza, Planeswalker

The Mightstone and Weakstone {5}

Legendary Artifact - Powerstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.
Card has other part: Urza, Planeswalker
Related card: Urza, Lord Protector
Urza, Planeswalker
The Mightstone and Weakstone
Urza, Lord Protector

Urza, Planeswalker

Legendary Planeswalker - Urza
(Color indicator: Urza, Planeswalker is white and blue)
You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once.
[+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.
[+1]: Draw two cards, then discard a card.
[0]: Create two 1/1 colorless Soldier artifact creature tokens.
[–3]: Exile target nonland permanent.
[–10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Loyalty:
7
Card has other parts: The Mightstone and Weakstone Urza, Lord Protector
Mine Worker

Mine Worker {2}

Artifact Creature - Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.
2/1
Related cards: Power Plant Worker Tower Worker
Portal to Phyrexia

Portal to Phyrexia {9}

Artifact
When Portal to Phyrexia enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
Power Plant Worker

Power Plant Worker {5}

Artifact Creature - Assembly-Worker
{3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
Mechanical workers toiled away, tirelessly fueling the impossible.
4/4
Related cards: Mine Worker Tower Worker
Reconstructed Thopter

Reconstructed Thopter {3}

Artifact Creature - Thopter
Flying
Unearth {2}
From above, the brothers noticed strange glyphs etched into the desert sand.
2/1
Slagstone Refinery

Slagstone Refinery {4}

Artifact
Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token.
Spectrum Sentinel

Spectrum Sentinel {1}

Artifact Creature - Soldier
Protection from multicolored
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
1/2
The Stasis Coffin

The Stasis Coffin {3}

Legendary Artifact
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
The Stone Brain

The Stone Brain {2}

Legendary Artifact
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Stone Retrieval Unit

Stone Retrieval Unit {4}

Artifact Creature - Construct
When Stone Retrieval Unit enters, create a tapped Powerstone token.
Automatons could be rebuilt. Powerstones could not.
2/3
Su-Chi Cave Guard

Su-Chi Cave Guard {8}

Artifact Creature - Construct
Vigilance
Ward {4}
When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
8/8
Supply Drop

Supply Drop {3}

Artifact
Flash
When Supply Drop enters, target creature you control gets +2/+2 until end of turn.
{4}, {T}, Sacrifice Supply Drop: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
Swiftgear Drake

Swiftgear Drake {5}

Artifact Creature - Drake
Flying, haste
When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
2/4
Symmetry Matrix

Symmetry Matrix {4}

Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider (Alchemy)
Tower Worker

Tower Worker {3}

Artifact Creature - Assembly-Worker
Reach
{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
Even Urza's most mundane creations shared his obsession with perfection.
1/3
Related cards: Mine Worker Power Plant Worker
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea
Titania, Gaea Incarnate
Titania, Voice of Gaea
Argoth, Sanctum of Nature

Titania, Gaea Incarnate

Legendary Creature - Elemental Avatar
(Color indicator: Titania, Gaea Incarnate is green)
Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
*/*
Card has other parts: Titania, Voice of Gaea Argoth, Sanctum of Nature
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Blast Zone

Blast Zone

Land
Blast Zone enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Demolition Field

Demolition Field

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.