The Brothers' War Commander

Oblivion Stone

Oblivion Stone {3}

Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Relic of Progenitus

Relic of Progenitus {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
Servo Schematic

Servo Schematic {2}

Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
The Consulate prizes innovation when it is dependable and replicable.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Nobody knew what the relic did, only that it was growing louder.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Trading Post

Trading Post {4}

Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
"Halcyon, the floating capital of the Thran. The once shining city in the clouds now lies ruined on the desert floor."
—Fall of the Thran
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Bojuka Bog

Bojuka Bog

Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.