The Brothers' War Commander

Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
It's said the spirits of the drowned dead hang their lights from the shattered figureheads.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Drossforge Bridge

Drossforge Bridge

Artifact Land
Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
The path to ruin is forged in pain.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Goldmire Bridge

Goldmire Bridge

Artifact Land
Goldmire Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {B}.
The path to glory is forged in ambition.
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
"Molten blood runs through the ruins of the forge city of Phoenon, a still-beating heart whose body rotted centuries ago."
—Fall of the Thran
Izzet Boilerworks

Izzet Boilerworks

Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Mistvault Bridge

Mistvault Bridge

Artifact Land
Mistvault Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {B}.
The path to knowledge is forged in hunger.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Orzhov Basilica

Orzhov Basilica

Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Rakdos Carnarium

Rakdos Carnarium

Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Razortide Bridge

Razortide Bridge

Artifact Land
Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
The path to unity is forged in understanding.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
River of Tears

River of Tears

Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
"Full of immense beauty and power, the falls at Orleason inspired the empire's greatest dreamers."
—Fall of the Thran
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
The carnage of conflicts long past still stains the Otarian soil.
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.