Transformers

Transformers contains 58 cards.
Released: 2022-11-18
Base set size: 58 cards.
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
Ratchet, Field Medic
Ratchet, Rescue Racer

Ratchet, Field Medic {2}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{W}
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
2/4
Card has other part: Ratchet, Rescue Racer
Ratchet, Rescue Racer
Ratchet, Field Medic

Ratchet, Rescue Racer

Legendary Artifact - Vehicle
(Color indicator: Ratchet, Rescue Racer is white)
Living metal
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
1/4
Card has other part: Ratchet, Field Medic
Jetfire, Ingenious Scientist
Jetfire, Air Guardian

Jetfire, Ingenious Scientist {4}{U}

Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{U}
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
3/4
Card has other part: Jetfire, Air Guardian
Jetfire, Air Guardian
Jetfire, Ingenious Scientist

Jetfire, Air Guardian

Legendary Artifact - Vehicle
(Color indicator: Jetfire, Air Guardian is blue)
Living metal
Flying
{U}{U}{U}: Convert Jetfire, then adapt 3.
3/4
Card has other part: Jetfire, Ingenious Scientist
Blitzwing, Cruel Tormentor
Blitzwing, Adaptive Assailant

Blitzwing, Cruel Tormentor {5}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{B}
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
6/5
Card has other part: Blitzwing, Adaptive Assailant
Blitzwing, Adaptive Assailant
Blitzwing, Cruel Tormentor

Blitzwing, Adaptive Assailant

Legendary Artifact - Vehicle
(Color indicator: Blitzwing, Adaptive Assailant is black)
Living metal
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
3/5
Card has other part: Blitzwing, Cruel Tormentor
Starscream, Power Hungry
Starscream, Seeker Leader

Starscream, Power Hungry {3}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B}
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Card has other part: Starscream, Seeker Leader
Starscream, Seeker Leader
Starscream, Power Hungry

Starscream, Seeker Leader

Legendary Artifact - Vehicle
(Color indicator: Starscream, Seeker Leader is black)
Living metal
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Card has other part: Starscream, Power Hungry
Slicer, Hired Muscle
Slicer, High-Speed Antagonist

Slicer, Hired Muscle {4}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3/4
Card has other part: Slicer, High-Speed Antagonist
Slicer, High-Speed Antagonist
Slicer, Hired Muscle

Slicer, High-Speed Antagonist

Legendary Artifact - Vehicle
(Color indicator: Slicer, High-Speed Antagonist is red)
Living metal
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
3/2
Card has other part: Slicer, Hired Muscle
Arcee, Sharpshooter
Arcee, Acrobatic Coupe

Arcee, Sharpshooter {1}{R}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {R}{W}
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
2/2
Card has other part: Arcee, Acrobatic Coupe
Arcee, Acrobatic Coupe
Arcee, Sharpshooter

Arcee, Acrobatic Coupe

Legendary Artifact - Vehicle
(Color indicator: Arcee, Acrobatic Coupe is white and red)
Living metal
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
2/2
Card has other part: Arcee, Sharpshooter
Blaster, Combat DJ
Blaster, Morale Booster

Blaster, Combat DJ {3}{R}{G}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{G}
Other nontoken artifact creatures and Vehicles you control have modular 1.
Whenever you put one or more +1/+1 counters on Blaster, convert it.
3/3
Card has other part: Blaster, Morale Booster
Blaster, Morale Booster
Blaster, Combat DJ

Blaster, Morale Booster

Legendary Artifact
(Color indicator: Blaster, Morale Booster is red and green)
Modular 3
{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Card has other part: Blaster, Combat DJ
Cyclonus, the Saboteur
Cyclonus, Cybertronian Fighter

Cyclonus, the Saboteur {2}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B}
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.
2/5
Card has other part: Cyclonus, Cybertronian Fighter
Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur

Cyclonus, Cybertronian Fighter

Legendary Artifact - Vehicle
(Color indicator: Cyclonus, Cybertronian Fighter is blue and black)
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.
5/5
Card has other part: Cyclonus, the Saboteur
Flamewar, Brash Veteran
Flamewar, Streetwise Operative

Flamewar, Brash Veteran {1}{B}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {B}{R}
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
3/2
Card has other part: Flamewar, Streetwise Operative
Flamewar, Streetwise Operative
Flamewar, Brash Veteran

Flamewar, Streetwise Operative

Legendary Artifact - Vehicle
(Color indicator: Flamewar, Streetwise Operative is black and red)
Living metal
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
2/1
Card has other part: Flamewar, Brash Veteran
Goldbug, Humanity's Ally
Goldbug, Scrappy Scout

Goldbug, Humanity's Ally {1}{W}{U}

Legendary Artifact Creature - Robot
More Than Meets the Eye {W}{U}
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug.
3/3
Card has other part: Goldbug, Scrappy Scout
Goldbug, Scrappy Scout
Goldbug, Humanity's Ally

Goldbug, Scrappy Scout

Legendary Artifact - Vehicle
(Color indicator: Goldbug, Scrappy Scout is white and blue)
Living metal
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
1/3
Card has other part: Goldbug, Humanity's Ally
Megatron, Tyrant
Megatron, Destructive Force

Megatron, Tyrant {3}{R}{W}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{W}{B}
Your opponents can't cast spells during combat.
At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
7/5
Card has other part: Megatron, Destructive Force
Megatron, Destructive Force
Megatron, Tyrant

Megatron, Destructive Force

Legendary Artifact - Vehicle
(Color indicator: Megatron, Destructive Force is white, black, and red)
Living metal
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
4/5
Card has other part: Megatron, Tyrant
Optimus Prime, Hero
Optimus Prime, Autobot Leader

Optimus Prime, Hero {3}{U}{R}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{U}{R}{W}
At the beginning of each end step, bolster 1.
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
4/8
Card has other part: Optimus Prime, Autobot Leader