Transformers

Optimus Prime, Autobot Leader
Optimus Prime, Hero

Optimus Prime, Autobot Leader

Legendary Artifact - Vehicle
(Color indicator: Optimus Prime, Autobot Leader is white, blue, and red)
Living metal
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
6/8
Card has other part: Optimus Prime, Hero
Soundwave, Sonic Spy
Soundwave, Superior Captain

Soundwave, Sonic Spy {1}{W}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}{U}{B}
Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
5/4
Card has other part: Soundwave, Superior Captain
Soundwave, Superior Captain
Soundwave, Sonic Spy

Soundwave, Superior Captain

Legendary Artifact
(Color indicator: Soundwave, Superior Captain is white, blue, and black)
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Card has other part: Soundwave, Sonic Spy
Ultra Magnus, Tactician
Ultra Magnus, Armored Carrier

Ultra Magnus, Tactician {4}{R}{G}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}{G}{W}
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
7/7
Card has other part: Ultra Magnus, Armored Carrier
Ultra Magnus, Armored Carrier
Ultra Magnus, Tactician

Ultra Magnus, Armored Carrier

Legendary Artifact - Vehicle
(Color indicator: Ultra Magnus, Armored Carrier is white, red, and green)
Living metal
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
4/7
Card has other part: Ultra Magnus, Tactician
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
Ratchet, Field Medic
Ratchet, Rescue Racer

Ratchet, Field Medic {2}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{W}
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
2/4
Card has other part: Ratchet, Rescue Racer
Ratchet, Rescue Racer
Ratchet, Field Medic

Ratchet, Rescue Racer

Legendary Artifact - Vehicle
(Color indicator: Ratchet, Rescue Racer is white)
Living metal
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
1/4
Card has other part: Ratchet, Field Medic
Jetfire, Ingenious Scientist
Jetfire, Air Guardian

Jetfire, Ingenious Scientist {4}{U}

Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{U}
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
3/4
Card has other part: Jetfire, Air Guardian
Jetfire, Air Guardian
Jetfire, Ingenious Scientist

Jetfire, Air Guardian

Legendary Artifact - Vehicle
(Color indicator: Jetfire, Air Guardian is blue)
Living metal
Flying
{U}{U}{U}: Convert Jetfire, then adapt 3.
3/4
Card has other part: Jetfire, Ingenious Scientist
Blitzwing, Cruel Tormentor
Blitzwing, Adaptive Assailant

Blitzwing, Cruel Tormentor {5}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{B}
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
6/5
Card has other part: Blitzwing, Adaptive Assailant
Blitzwing, Adaptive Assailant
Blitzwing, Cruel Tormentor

Blitzwing, Adaptive Assailant

Legendary Artifact - Vehicle
(Color indicator: Blitzwing, Adaptive Assailant is black)
Living metal
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
3/5
Card has other part: Blitzwing, Cruel Tormentor
Starscream, Power Hungry
Starscream, Seeker Leader

Starscream, Power Hungry {3}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B}
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Card has other part: Starscream, Seeker Leader
Starscream, Seeker Leader
Starscream, Power Hungry

Starscream, Seeker Leader

Legendary Artifact - Vehicle
(Color indicator: Starscream, Seeker Leader is black)
Living metal
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Card has other part: Starscream, Power Hungry
Slicer, Hired Muscle
Slicer, High-Speed Antagonist

Slicer, Hired Muscle {4}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3/4
Card has other part: Slicer, High-Speed Antagonist
Slicer, High-Speed Antagonist
Slicer, Hired Muscle

Slicer, High-Speed Antagonist

Legendary Artifact - Vehicle
(Color indicator: Slicer, High-Speed Antagonist is red)
Living metal
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
3/2
Card has other part: Slicer, Hired Muscle
Blaster, Combat DJ
Blaster, Morale Booster

Blaster, Combat DJ {3}{R}{G}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{G}
Other nontoken artifact creatures and Vehicles you control have modular 1.
Whenever you put one or more +1/+1 counters on Blaster, convert it.
3/3
Card has other part: Blaster, Morale Booster
Blaster, Morale Booster
Blaster, Combat DJ

Blaster, Morale Booster

Legendary Artifact
(Color indicator: Blaster, Morale Booster is red and green)
Modular 3
{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Card has other part: Blaster, Combat DJ
Cyclonus, the Saboteur
Cyclonus, Cybertronian Fighter

Cyclonus, the Saboteur {2}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B}
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.
2/5
Card has other part: Cyclonus, Cybertronian Fighter
Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur

Cyclonus, Cybertronian Fighter

Legendary Artifact - Vehicle
(Color indicator: Cyclonus, Cybertronian Fighter is blue and black)
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.
5/5
Card has other part: Cyclonus, the Saboteur
Flamewar, Brash Veteran
Flamewar, Streetwise Operative

Flamewar, Brash Veteran {1}{B}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {B}{R}
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
3/2
Card has other part: Flamewar, Streetwise Operative
Flamewar, Streetwise Operative
Flamewar, Brash Veteran

Flamewar, Streetwise Operative

Legendary Artifact - Vehicle
(Color indicator: Flamewar, Streetwise Operative is black and red)
Living metal
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
2/1
Card has other part: Flamewar, Brash Veteran
Goldbug, Humanity's Ally
Goldbug, Scrappy Scout

Goldbug, Humanity's Ally {1}{W}{U}

Legendary Artifact Creature - Robot
More Than Meets the Eye {W}{U}
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug.
3/3
Card has other part: Goldbug, Scrappy Scout
Goldbug, Scrappy Scout
Goldbug, Humanity's Ally

Goldbug, Scrappy Scout

Legendary Artifact - Vehicle
(Color indicator: Goldbug, Scrappy Scout is white and blue)
Living metal
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
1/3
Card has other part: Goldbug, Humanity's Ally