Betrayers of Kamigawa

Budoka Pupil

Budoka Pupil {1}{G}{G}

Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2/2
Card has other part: Ichiga, Who Topples Oaks
Ichiga, Who Topples Oaks

Ichiga, Who Topples Oaks

Legendary Creature - Spirit
(Ichiga, Who Topples Oaks keeps color and mana cost of Budoka Pupil when flipped)
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
4/3
Card has other part: Budoka Pupil
Child of Thorns

Child of Thorns {G}

Creature - Spirit
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
"The soratami scoff at the perils of Jukai, calling the forest an 'unruly garden.' Perhaps we should send them a rose such as this."
—Dokai, Weaver of Life
1/1
Enshrined Memories

Enshrined Memories {X}{G}

Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The race is run in the mind before the first step is taken."
—Dosan the Falling Leaf
Forked-Branch Garami

Forked-Branch Garami {3}{G}{G}

Creature - Spirit
Soulshift 4, soulshift 4
4/4
Genju of the Cedars

Genju of the Cedars {G}

Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Gnarled Mass

Gnarled Mass {1}{G}{G}

Creature - Spirit
"On the fifty-seventh day of the Battle of Silk, the bell again tolled in hopes of summoning mortal aid. This time, a new breed of kami rose to answer its call."
—Great Battles of Kamigawa
3/3
Harbinger of Spring

Harbinger of Spring {4}{G}

Creature - Spirit
Protection from non-Spirit creatures
Soulshift 4
2/1
Isao, Enlightened Bushi

Isao, Enlightened Bushi {2}{G}

Legendary Creature - Human Samurai
This spell can't be countered.
Bushido 2
{2}: Regenerate target Samurai.
"I do not care if he claims no allegiance in this war. Find him, Takeno."
—Lord Konda
2/1
Iwamori of the Open Fist

Iwamori of the Open Fist {2}{G}{G}

Legendary Creature - Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5
Kodama of the Center Tree

Kodama of the Center Tree {4}{G}

Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
*/*
Lifegift

Lifegift {2}{G}

Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
"Walk the world and you'll find your soul; search your soul and you'll discover the world."
—Diary of Azusa
Lifespinner

Lifespinner {3}{G}

Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
"The husk splits like a madman's smile And mystery steps forth."
—Snow-Fur, kitsune poet
3/3
Loam Dweller

Loam Dweller {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
"You know its mood by the plants that spring up around it. When it is placid, fields of lilies flow in its wake; when it is angry, every stem has a thorn."
—Isao, Enlightened Bushi
2/2
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
Matsu-Tribe Sniper

Matsu-Tribe Sniper {1}{G}

Creature - Snake Warrior Archer
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1
Nourishing Shoal

Nourishing Shoal {X}{G}{G}

Instant - Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.
Patron of the Orochi

Patron of the Orochi {6}{G}{G}

Legendary Creature - Spirit
Snake offering
{T}: Untap all Forests and all green creatures. Activate only once each turn.
7/7
Petalmane Baku

Petalmane Baku {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1/2
Roar of Jukai

Roar of Jukai {2}{G}

Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life.
Sakiko, Mother of Summer

Sakiko, Mother of Summer {4}{G}{G}

Legendary Creature - Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
3/3
Sakura-Tribe Springcaller

Sakura-Tribe Springcaller {3}{G}

Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/4
Scaled Hulk

Scaled Hulk {5}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
"Say, what rhymes with 'run for your lives'?"
—Ku-Ku, akki poet
4/4
Shizuko, Caller of Autumn

Shizuko, Caller of Autumn {1}{G}{G}

Legendary Creature - Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
2/3
Sosuke's Summons

Sosuke's Summons {2}{G}

Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.