Betrayers of Kamigawa

Tallowisp

Tallowisp {1}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.
1/3
Terashi's Grasp

Terashi's Grasp {2}{W}

Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker
Terashi's Verdict

Terashi's Verdict {1}{W}

Instant - Arcane
Destroy target attacking creature with power 3 or less.
It was as though the sky opened its eyes and found what it saw displeasing.
Ward of Piety

Ward of Piety {1}{W}

Enchantment - Aura
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.
Waxmane Baku

Waxmane Baku {2}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2/2
Yomiji, Who Bars the Way

Yomiji, Who Bars the Way {5}{W}{W}

Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
"As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell."
—Kenzo the Hardhearted
4/4
Callow Jushi

Callow Jushi {1}{U}{U}

Creature - Human Wizard
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
2/2
Card has other part: Jaraku the Interloper
Jaraku the Interloper

Jaraku the Interloper

Legendary Creature - Spirit
(Jaraku the Interloper keeps color and mana cost of Callow Jushi when flipped)
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
3/4
Card has other part: Callow Jushi
Chisei, Heart of Oceans

Chisei, Heart of Oceans {2}{U}{U}

Legendary Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
4/4
Disrupting Shoal

Disrupting Shoal {X}{U}{U}

Instant - Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
Floodbringer

Floodbringer {1}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."
1/2
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Heed the Mists

Heed the Mists {3}{U}{U}

Sorcery - Arcane
Mill a card, then draw cards equal to the milled card's mana value.
"Once, I looked to the mists for wisdom. Now I wish only for understanding."
Higure, the Still Wind

Higure, the Still Wind {3}{U}{U}

Legendary Creature - Human Ninja
Ninjutsu {2}{U}{U}
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
3/4
Jetting Glasskite

Jetting Glasskite {4}{U}{U}

Creature - Spirit
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
The bolt struck with a flash and there was a terrible sound, as of glass shattering, but the creature was unharmed.
4/4
Kaijin of the Vanishing Touch

Kaijin of the Vanishing Touch {1}{U}

Creature - Spirit
Defender
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat.
When it's finished, all that's left of you is a ripple on a still pond.
0/3
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.
2/2
Minamo Sightbender

Minamo Sightbender {1}{U}

Creature - Human Wizard
{X}, {T}: Target creature with power X or less can't be blocked this turn.
Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters.
1/2
Minamo's Meddling

Minamo's Meddling {2}{U}{U}

Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Like storm water through the segments of bamboo, the spell followed the links of magic. Then it destroyed them.
Mistblade Shinobi

Mistblade Shinobi {2}{U}

Creature - Human Ninja
Ninjutsu {U}
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1/1
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
Patron of the Moon

Patron of the Moon {5}{U}{U}

Legendary Creature - Spirit
Moonfolk offering
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
5/4
Phantom Wings

Phantom Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Many kami could fly, which put some warriors at a distinct disadvantage. The mages of Minamo took it upon themselves to correct that imbalance.
Quash

Quash {2}{U}{U}

Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Quillmane Baku

Quillmane Baku {4}{U}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with mana value X or less to its owner's hand.
3/3