mtg.wtf
Ninth Edition
Naturalize
{1}
{G}
Instant
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
Related cards:
Wingbane Vantasaur
•
You Line Up the Shot
Needle Storm
{2}
{G}
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Needle Storm
{2}
{G}
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Norwood Ranger
{G}
Creature - Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
Norwood Ranger
{G}
Creature - Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
Order of the Sacred Bell
{3}
{G}
Creature - Human Monk
"My brother, it may now be time to ring the bell and put out the call for aid."
4/3
Order of the Sacred Bell
{3}
{G}
Creature - Human Monk
"My brother, it may now be time to ring the bell and put out the call for aid."
4/3
Overgrowth
{2}
{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
{G}
{G}
.
Overgrowth
{2}
{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
{G}
{G}
.
Rampant Growth
{1}
{G}
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Rampant Growth
{1}
{G}
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Reclaim
{G}
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Reclaim
{G}
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Regeneration
{1}
{G}
Enchantment - Aura
Enchant creature
{G}
: Regenerate enchanted creature.
Regeneration
{1}
{G}
Enchantment - Aura
Enchant creature
{G}
: Regenerate enchanted creature.
River Bear
{3}
{G}
Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
River Bear
{3}
{G}
Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Rootbreaker Wurm
{5}
{G}
{G}
Creature - Wurm
Trample
6/6
Rootbreaker Wurm
{5}
{G}
{G}
Creature - Wurm
Trample
6/6
Rootwalla
{2}
{G}
Creature - Lizard
{1}
{G}
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
Rootwalla
{2}
{G}
Creature - Lizard
{1}
{G}
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
Scaled Wurm
{7}
{G}
Creature - Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
Scaled Wurm
{7}
{G}
Creature - Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
Seedborn Muse
{3}
{G}
{G}
Creature - Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
Seedborn Muse
{3}
{G}
{G}
Creature - Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
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