Eighth Edition

Peach Garden Oath

Peach Garden Oath {W}

Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Rain of Blades

Rain of Blades {W}

Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Rain of Blades

Rain of Blades {W}

Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
2/2
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
2/2
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Sanctimony

Sanctimony {1}{W}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Sanctimony

Sanctimony {1}{W}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
2/2
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying
Vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying
Vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Solidarity

Solidarity {3}{W}

Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Solidarity

Solidarity {3}{W}

Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin