mtg.wtf
Eighth Edition
Healing Salve
{W}
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card:
Healing Leaves
Healing Salve
{W}
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card:
Healing Leaves
Holy Day
{W}
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Holy Day
{W}
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Honor Guard
{W}
Creature - Human Soldier
{W}
: This creature gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
1/1
Honor Guard
{W}
Creature - Human Soldier
{W}
: This creature gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
1/1
Intrepid Hero
{2}
{W}
Creature - Human Soldier
{T}
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Intrepid Hero
{2}
{W}
Creature - Human Soldier
{T}
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Ivory Mask
{2}
{W}
{W}
Enchantment
You have shroud.
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Ivory Mask
{2}
{W}
{W}
Enchantment
You have shroud.
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Karma
{2}
{W}
{W}
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Karma
{2}
{W}
{W}
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Master Decoy
{1}
{W}
Creature - Human Soldier
{W}
,
{T}
: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
Master Decoy
{1}
{W}
Creature - Human Soldier
{W}
,
{T}
: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
Master Healer
{4}
{W}
Creature - Human Cleric
{T}
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
Master Healer
{4}
{W}
Creature - Human Cleric
{T}
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
Noble Purpose
{3}
{W}
{W}
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Noble Purpose
{3}
{W}
{W}
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Oracle's Attendants
{3}
{W}
Creature - Human Soldier
{T}
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
The future isn't sacred, but its speaker is.
1/5
Oracle's Attendants
{3}
{W}
Creature - Human Soldier
{T}
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
The future isn't sacred, but its speaker is.
1/5
Pacifism
{1}
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card:
Domesticated Mammoth
Pacifism
{1}
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card:
Domesticated Mammoth
Peach Garden Oath
{W}
Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
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