Eighth Edition

Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Demystify

Demystify {W}

Instant
Destroy target enchantment.
Demystify

Demystify {W}

Instant
Destroy target enchantment.
Diving Griffin

Diving Griffin {1}{W}{W}

Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Diving Griffin

Diving Griffin {1}{W}{W}

Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Elite Archers

Elite Archers {5}{W}

Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Archers

Elite Archers {5}{W}

Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Javelineer

Elite Javelineer {2}{W}

Creature - Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
Elite Javelineer

Elite Javelineer {2}{W}

Creature - Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards: Faithful Disciple Gaea's Anthem
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards: Faithful Disciple Gaea's Anthem
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves