mtg.wtf
Eighth Edition
Chastise
{3}
{W}
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Circle of Protection: Black
{1}
{W}
Enchantment
{1}
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black
{1}
{W}
Enchantment
{1}
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}
{W}
Enchantment
{1}
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}
{W}
Enchantment
{1}
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}
{W}
Enchantment
{1}
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}
{W}
Enchantment
{1}
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}
{W}
Enchantment
{1}
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}
{W}
Enchantment
{1}
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}
{W}
Enchantment
{1}
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}
{W}
Enchantment
{1}
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Crossbow Infantry
{1}
{W}
Creature - Human Soldier Archer
{T}
: this creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Crossbow Infantry
{1}
{W}
Creature - Human Soldier Archer
{T}
: this creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Demystify
{W}
Instant
Destroy target enchantment.
Demystify
{W}
Instant
Destroy target enchantment.
Diving Griffin
{1}
{W}
{W}
Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Diving Griffin
{1}
{W}
{W}
Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Elite Archers
{5}
{W}
Creature - Human Soldier Archer
{T}
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Archers
{5}
{W}
Creature - Human Soldier Archer
{T}
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Javelineer
{2}
{W}
Creature - Human Soldier
Whenever this creature blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
Elite Javelineer
{2}
{W}
Creature - Human Soldier
Whenever this creature blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
Glorious Anthem
{1}
{W}
{W}
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards:
Faithful Disciple
•
Gaea's Anthem
Glorious Anthem
{1}
{W}
{W}
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards:
Faithful Disciple
•
Gaea's Anthem
Glory Seeker
{1}
{W}
Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Glory Seeker
{1}
{W}
Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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