mtg.wtf
Eighth Edition
Hunted Wumpus
{3}
{G}
Creature - Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
Hunted Wumpus
{3}
{G}
Creature - Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
Lhurgoyf
{2}
{G}
{G}
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
Lhurgoyf
{2}
{G}
{G}
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
Living Terrain
{2}
{G}
{G}
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
Living Terrain
{2}
{G}
{G}
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
Llanowar Behemoth
{3}
{G}
{G}
Creature - Elemental
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
4/4
Llanowar Behemoth
{3}
{G}
{G}
Creature - Elemental
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
4/4
Lone Wolf
{2}
{G}
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Lone Wolf
{2}
{G}
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Lure
{1}
{G}
{G}
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
Lure
{1}
{G}
{G}
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
Maro
{2}
{G}
{G}
Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card:
Convention Maro
Maro
{2}
{G}
{G}
Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card:
Convention Maro
Might of Oaks
{3}
{G}
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
Might of Oaks
{3}
{G}
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
Monstrous Growth
{1}
{G}
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
Monstrous Growth
{1}
{G}
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
Moss Monster
{3}
{G}
{G}
Creature - Elemental
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
3/6
Moss Monster
{3}
{G}
{G}
Creature - Elemental
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
3/6
Nantuko Disciple
{3}
{G}
Creature - Insect Druid
{G}
,
{T}
: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Nantuko Disciple
{3}
{G}
Creature - Insect Druid
{G}
,
{T}
: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Natural Affinity
{2}
{G}
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Natural Affinity
{2}
{G}
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Naturalize
{1}
{G}
Instant
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."
—William Shakespeare,
Troilus and Cressida
Related cards:
Wingbane Vantasaur
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