Eighth Edition

Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Sizzle

Sizzle {2}{R}

Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
Sizzle

Sizzle {2}{R}

Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Most people know better. Goblins only know bigger.
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Most people know better. Goblins only know bigger.
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
This creature can block an additional creature each combat.
{1}{R}: This creature gets +2/+0 until end of turn.
4/4
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
This creature can block an additional creature each combat.
{1}{R}: This creature gets +2/+0 until end of turn.
4/4
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return this creature to its owner's hand.
"Some believe sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return this creature to its owner's hand.
"Some believe sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8