Fifth Edition

Marsh Viper

Marsh Viper {3}{G}

Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters.
"And the seraphs sob at vermin fangs
In human gore imbued."
—Edgar Allan Poe, "The Conqueror Wurm"
1/2
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether."
—Hannah of Verdura
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
1/1
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Related card: Apocalypse Chime
Rabid Wombat

Rabid Wombat {2}{G}{G}

Creature - Wombat
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
0/1
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
"Crawing, crawing,
For my crowse crawing,
I lost the best feather i' my wing
For my crowse crawing."
—Anonymous Scottish ballad
3/2
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
7/6
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
"Stoop, pick, turn, toss.
This is the way we mourn our loss."
—Scavenger dirge
1/1
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
1/1
Shrink

Shrink {G}

Instant
Target creature gets -5/-0 until end of turn.
"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing."
—Anglo-Saxon curse
Related card: Apocalypse Chime
Stampede

Stampede {1}{G}{G}

Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"When are beasts like a river?"
—The One Thousand Questions
Stream of Life

Stream of Life {X}{G}

Sorcery
Target player gains X life.
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Tarpan

Tarpan {G}

Creature - Horse
When Tarpan dies, you gain 1 life.
"A good tarpan will serve you, faithful and true. A bad one will kick you in the head."
—General Jarkeld, the Arctic Fox
1/1
Thicket Basilisk

Thicket Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
2/4
Titania's Song

Titania's Song {3}{G}

Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
Related card: Golgothian Sylex
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Venom

Venom {1}{G}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh,
Memoirs of a Soldier
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Weave the magic so that it sings to you, and will always fly home . . . ."
—Verduran teaching
0/2
Related card: Mesa Enchantress
Wall of Brambles

Wall of Brambles {2}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Brambles.
Sleeping in brambles
—Elven phrase meaning "plagued by guilt"
2/3
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
"How terrible to wander wishing only to escape oneself."
—Taysir