Fifth Dawn

Rain of Rust

Rain of Rust {3}{R}{R}

Instant
Choose one —
• Destroy target artifact.
• Destroy target land.
Entwine {3}{R}
On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.
Reversal of Fortune

Reversal of Fortune {4}{R}{R}

Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"
Screaming Fury

Screaming Fury {2}{R}

Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
He's got an axe to grind.
Spark Elemental

Spark Elemental {R}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans summon spark elementals to burn paths through thick underbrush—or through goblin salvage squads.
3/1
Related card: Sparkspitter
Vulshok Sorcerer

Vulshok Sorcerer {1}{R}{R}

Creature - Human Shaman
Haste
{T}: Vulshok Sorcerer deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
1/1
All Suns' Dawn

All Suns' Dawn {4}{G}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Beacon of Creation

Beacon of Creation {3}{G}

Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
A chorus of life heralds the arrival of Mirrodin's final sun.
Bringer of the Green Dawn

Bringer of the Green Dawn {7}{G}{G}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
5/5
Channel the Suns

Channel the Suns {3}{G}

Sorcery
Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
Dawn's Reflection

Dawn's Reflection {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
Fangren Pathcutter

Fangren Pathcutter {4}{G}{G}

Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
"Tracking a fangren pack is easy. Catching up to one is fatal."
—Viridian scout
4/6
Ferocious Charge

Ferocious Charge {2}{G}

Instant
Target creature gets +4/+4 until end of turn. Scry 2.
Joiner Adept

Joiner Adept {1}{G}

Creature - Elf Druid
Lands you control have "{T}: Add one mana of any color."
A talented apprentice makes all things. The master makes all things possible.
2/1
Ouphe Vandals

Ouphe Vandals {2}{G}

Creature - Ouphe Rogue
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield.
The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.
2/2
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
Every scar is a lesson, every battle a test of what you have learned.
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Sylvok Explorer

Sylvok Explorer {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Any creature on a druid's shoulder is his family, any land under his feet his home.
1/1
Tangle Asp

Tangle Asp {1}{G}

Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?"
—Riddle of the viper's venom
1/2
Tel-Jilad Justice

Tel-Jilad Justice {1}{G}

Instant
Destroy target artifact. Scry 2.
Tel-Jilad Lifebreather

Tel-Jilad Lifebreather {4}{G}

Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
"The Tangle loans you life. Spend it well."
3/2
Tornado Elemental

Tornado Elemental {5}{G}{G}

Creature - Elemental
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
6/6
Tyrranax

Tyrranax {4}{G}{G}

Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
It outnumbers you one to many.
5/4
Viridian Lorebearers

Viridian Lorebearers {3}{G}

Creature - Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.
3/3
Viridian Scout

Viridian Scout {3}{G}

Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
They know a hoverguard's only blind spot is directly above it.
1/2