Fifth Dawn

Fleshgrafter

Fleshgrafter {2}{B}

Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.
2/2
Lose Hope

Lose Hope {B}

Instant
Target creature gets -1/-1 until end of turn. Scry 2.
Mephidross Vampire

Mephidross Vampire {4}{B}{B}

Creature - Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
3/4
Moriok Rigger

Moriok Rigger {2}{B}

Creature - Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls.
2/2
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and you lose 2 life.
The Moriok call the black moon the Whisperer. At her apex, she whispers of power.
Nim Grotesque

Nim Grotesque {6}{B}

Creature - Zombie
Nim Grotesque gets +1/+0 for each artifact you control.
In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.
3/6
Plunge into Darkness

Plunge into Darkness {1}{B}

Instant
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.
• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.
Entwine {B}
Relentless Rats

Relentless Rats {1}{B}{B}

Creature - Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
Shattered Dreams

Shattered Dreams {B}

Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
Victims are lucky if they remember ever having had what was lost.
Vicious Betrayal

Vicious Betrayal {3}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Beacon of Destruction

Beacon of Destruction {3}{R}{R}

Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
Bringer of the Red Dawn

Bringer of the Red Dawn {7}{R}{R}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5/5
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
Feedback Bolt

Feedback Bolt {4}{R}

Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
The path of least resistance is often through your enemies.
Furnace Whelp

Furnace Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
Goblin Brawler

Goblin Brawler {2}{R}

Creature - Goblin Warrior
First strike
Goblin Brawler can't be equipped.
Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.
2/2
Granulate

Granulate {2}{R}{R}

Sorcery
Destroy each nonland artifact with mana value 4 or less.
There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones.
Ion Storm

Ion Storm {2}{R}

Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
Krark-Clan Engineers

Krark-Clan Engineers {3}{R}

Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."
2/2
Krark-Clan Ogre

Krark-Clan Ogre {3}{R}{R}

Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.
3/3
Magma Giant

Magma Giant {5}{R}{R}

Creature - Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.
5/5
Magma Jet

Magma Jet {1}{R}

Instant
Magma Jet deals 2 damage to any target. Scry 2.
Magnetic Theft

Magnetic Theft {R}

Instant
Attach target Equipment to target creature.
Among the Vulshok, the most prized blades are those that killed their original owners.
Mana Geyser

Mana Geyser {3}{R}{R}

Sorcery
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.