Revised Edition

Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.
0/3
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'"
—The Arabian Nights, Junior Classics trans.
Related card: City in a Bottle
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Armageddon Clock

Armageddon Clock {6}

Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Related card: Golgothian Sylex
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Black Vise

Black Vise {1}

Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Bottle of Suleiman

Bottle of Suleiman {4}

Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Related card: City in a Bottle
Brass Man

Brass Man {1}

Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1/3
Related card: City in a Bottle
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Conservator

Conservator {4}

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
1/5
Related card: City in a Bottle
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Disrupting Scepter

Disrupting Scepter {3}

Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Dragon Engine

Dragon Engine {3}

Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
1/3
Related card: Golgothian Sylex
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
Flying Carpet

Flying Carpet {4}

Artifact
{2}, {T}: Target creature gains flying until end of turn.
Related card: City in a Bottle
Glasses of Urza

Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Helm of Chatzuk

Helm of Chatzuk {1}

Artifact
{1}, {T}: Target creature gains banding until end of turn.