Revised Edition

Revised Edition contains 306 cards.
Released: 1994-04-01
Base set size: 306 cards.
Boosters:
  • Revised Edition (3ED)
  • Revised Edition Starter Deck (3ED-STARTER)
  • Animate Wall

    Animate Wall {W}

    Enchantment - Aura
    Enchant Wall
    Enchanted Wall can attack as though it didn't have defender.
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    Balance

    Balance {1}{W}

    Sorcery
    Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
    Benalish Hero

    Benalish Hero {W}

    Creature - Human Soldier
    Banding
    Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.
    1/1
    Black Ward

    Black Ward {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from black. This effect doesn't remove Black Ward.
    Blessing

    Blessing {W}{W}

    Enchantment - Aura
    Enchant creature
    {W}: Enchanted creature gets +1/+1 until end of turn.
    Blue Ward

    Blue Ward {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
    Castle

    Castle {3}{W}

    Enchantment
    Untapped creatures you control get +0/+2.
    Circle of Protection: Black

    Circle of Protection: Black {1}{W}

    Enchantment
    {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Blue

    Circle of Protection: Blue {1}{W}

    Enchantment
    {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Green

    Circle of Protection: Green {1}{W}

    Enchantment
    {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Red

    Circle of Protection: Red {1}{W}

    Enchantment
    {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: White

    Circle of Protection: White {1}{W}

    Enchantment
    {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
    Conversion

    Conversion {2}{W}{W}

    Enchantment
    At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
    All Mountains are Plains.
    Crusade

    Crusade {W}{W}

    Enchantment
    White creatures get +1/+1.
    Death Ward

    Death Ward {W}

    Instant
    Regenerate target creature.
    Disenchant

    Disenchant {1}{W}

    Instant
    Destroy target artifact or enchantment.
    Related card: Garth One-Eye
    Eye for an Eye

    Eye for an Eye {W}{W}

    Instant
    The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
    Related card: City in a Bottle
    Farmstead

    Farmstead {W}{W}{W}

    Enchantment - Aura
    Enchant land
    Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
    Green Ward

    Green Ward {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from green. This effect doesn't remove Green Ward.
    Guardian Angel

    Guardian Angel {X}{W}

    Instant
    Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
    Healing Salve

    Healing Salve {W}

    Instant
    Choose one —
    • Target player gains 3 life.
    • Prevent the next 3 damage that would be dealt to any target this turn.
    Related card: Healing Leaves
    Holy Armor

    Holy Armor {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +0/+2.
    {W}: Enchanted creature gets +0/+1 until end of turn.
    Holy Strength

    Holy Strength {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+2.
    Island Sanctuary

    Island Sanctuary {1}{W}

    Enchantment
    If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.