As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities." —Ertai, wizard adept
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target.
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.