23754 cards found

Abrade {1}{R}

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Adamant Will

Adamant Will {1}{W}

Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Aim for the Head

Aim for the Head {2}{B}

Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
Card has other part: Deadly Dancer
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestral Anger

Ancestral Anger {R}

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
Archghoul of Thraben

Archghoul of Thraben {2}{B}

Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Arm the Cathars

Arm the Cathars {1}{W}{W}

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Avabruck Caretaker
Hollowhenge Huntmaster

Avabruck Caretaker {4}{G}{G}

Creature - Human Werewolf
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Card has other part: Hollowhenge Huntmaster
Ballista Watcher
Ballista Wielder

Ballista Watcher {2}{R}{R}

Creature - Human Soldier Werewolf
{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
Card has other part: Ballista Wielder
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Card has other part: Ballista Watcher
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
Binding Geist
Spectral Binding

Binding Geist {2}{U}

Creature - Spirit
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb {1}{U}
Card has other part: Spectral Binding
Biolume Egg
Biolume Serpent

Biolume Egg {2}{U}

Creature - Serpent Egg
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
Serpents leave their eggs in the cold and inky depths...
Card has other part: Biolume Serpent
Biolume Serpent
Biolume Egg

Biolume Serpent

Creature - Serpent
(Color indicator: Biolume Serpent is blue)
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
...knowing their hatchlings are more fearsome than anything else that might come along.
Card has other part: Biolume Egg
Bleed Dry

Bleed Dry {2}{B}{B}

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath
Blood Fountain

Blood Fountain {B}

When Blood Fountain enters the battlefield, create a Blood token.
{3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Blood Hypnotist

Blood Hypnotist {2}{R}

Creature - Vampire
Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Arvon was ecstatic to offer his blood to such a captivating creature.