22056 cards found
Absorb Identity

Absorb Identity {1}{U}

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
  • Kaldheim
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
  • Kaldheim 200 321
Alpine Meadow

Alpine Meadow

Snow Land - Mountain Plains
({T}: Add {R} or {W}.)
Alpine Meadow enters the battlefield tapped.
"Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his resting place."
—Iskene, Kannah storyteller
  • Kaldheim
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
  • Kaldheim 41 295
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Card has other part: Hakka, Whispering Raven

Annul {U}

Counter target artifact or enchantment spell.
"Many giants have tried to crush me with their hammers. You'll never stop me with that little toy."
—Stigur of the Omenseekers

Arachnoform {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Deep within the endless webs of cloning silk, the weaver awaits.
  • Kaldheim
Arctic Treeline

Arctic Treeline

Snow Land - Forest Plains
({T}: Add {G} or {W}.)
Arctic Treeline enters the battlefield tapped.
"When the light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene, Kannah storyteller
  • Kaldheim
Armed and Armored

Armed and Armored {1}{W}

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
  • Kaldheim
Arni Brokenbrow

Arni Brokenbrow {2}{R}

Legendary Creature - Human Berserker
Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
"I headbutted a troll. And won."
  • Kaldheim 120 310
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
  • Kaldheim 43 341
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Augury Raven

Augury Raven {3}{U}

Creature - Bird
Foretell {1}{U}
Some ravens collect shiny baubles; others hoard omens and secrets.
  • Kaldheim
Avalanche Caller

Avalanche Caller {1}{U}

Snow Creature - Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with haste and hexproof until end of turn. It's still a land.
  • Kaldheim
Axgard Armory

Axgard Armory

Axgard Armory enters the battlefield tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}: Sacrifice Axgard Armory: Search your library for an Aura card and/or Equipment card, reveal them, put them into your hand, then shuffle your library.
  • Kaldheim
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
  • Kaldheim
Axgard Cavalry

Axgard Cavalry {1}{R}

Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
  • Kaldheim
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
Card has other part: Tidechannel Pathway
Basalt Ravager

Basalt Ravager {3}{R}

Creature - Giant Wizard
When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
  • Kaldheim
Battershield Warrior

Battershield Warrior {2}{W}

Creature - Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.
"I need no axe to best these weaklings."
  • Kaldheim
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
  • Kaldheim 160 298
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token thats a copy of it.
  • Kaldheim
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with converted mana cost 5 or greater this turn, draw two cards, then discard a card.
  • Kaldheim
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
  • Kaldheim