31561 cards found
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
4/4
Ancestral Recall

Ancestral Recall {U}

Instant
Target player draws three cards.
Related card: Oracle of the Alpha
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Benalish Hero

Benalish Hero {W}

Creature - Human Soldier
Banding
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
1/1
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
Black Knight

Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
2/2
Related card: Blood Knight
Black Lotus

Black Lotus {0}

Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Related cards: Garth One-Eye Oracle of the Alpha
Black Vise

Black Vise {1}

Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Black Ward

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blaze of Glory

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blessing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."
—Ardanna of the Angelic Council
Blue Elemental Blast

Blue Elemental Blast {U}

Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Nothing escapes a sharp mind.
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
She died in this swamp, and so will you.
3/3