236 cards found
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Abzan Falconer

Abzan Falconer {2}{W}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
—Koth of the Hammer
2/2
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We will prove your guilt. We don't arrest the innocent, you know."
—Arrester Lavinia, Tenth Precinct
Related card: Peacekeeper Avatar
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes
5/5
Beacon of Unrest

Beacon of Unrest {3}{B}{B}

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Black Ward

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Bladewing the Risen

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature - Zombie Dragon
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
4/4
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
0/1
Related card: Sanguine Brushstroke
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Life is a show, and death its final performance.
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.