166 cards found
Abandoned Campground

Abandoned Campground

Land
This land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.
  • Duskmourn: House of Horror
Abandoned Outpost

Abandoned Outpost

Land
This land enters tapped.
{T}: Add {W}.
{T}, Sacrifice this land: Add one mana of any color.
  • Odyssey
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice this artifact: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Adagia, Windswept Bastion

Adagia, Windswept Bastion

Land - Planet
This land enters tapped.
{T}: Add {W}.
Station
STATION 12+
{3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Age-Graced Chapel
Glasswing Grace

Age-Graced Chapel

Land
This land enters tapped.
{T}: Add {W} or {B}.
"Empires fall, cities crumble, righteousness remains."
—Chapel inscription
Card has other part: Glasswing Grace
  • Modern Horizons 3
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Arcane Sanctum

Arcane Sanctum

Land
This land enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Axgard Armory

Axgard Armory

Land
This land enters tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
  • Kaldheim
Aysen Abbey

Aysen Abbey

Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Related card: Apocalypse Chime
  • Homelands
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Cluestone

Azorius Cluestone {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice this artifact: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
  • Dragon's Maze
Azorius Guildgate

Azorius Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {U}.
Enter the Senate, the seat of justice and the foundation of Ravnican society.
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Azorius Locket

Azorius Locket {3}

Artifact
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Barracks of the Thousand
Thousand Moons Smithy

Barracks of the Thousand

Legendary Artifact Land
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
Card has other part: Thousand Moons Smithy
  • The Lost Caverns of Ixalan 39b 357b
Bleachbone Verge

Bleachbone Verge

Land
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."
—Jace
Boreal Shelf

Boreal Shelf

Snow Land
This land enters tapped.
{T}: Add {W} or {U}.
"Who will stay the Tyrant's hand,
As ice and woe both grip our land?
The helpless feel his frozen brand."
—The Dynasty of Winter Kings
  • Coldsnap
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"
—Kreq of Sunder Bay
Card has other part: Branchloft Pathway
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Grimclimb Pathway