139 cards found
Abandoned Outpost

Abandoned Outpost

Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
  • Odyssey
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Axgard Armory

Axgard Armory

Land
Axgard Armory enters the battlefield tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
  • Kaldheim
Aysen Abbey

Aysen Abbey

Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Related card: Apocalypse Chime
  • Homelands
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Cluestone

Azorius Cluestone {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
  • Dragon's Maze
Azorius Guildgate

Azorius Guildgate

Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Azorius Locket

Azorius Locket {3}

Artifact
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Ballroom

Ballroom

Land
Ballroom enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Barracks of the Thousand
Thousand Moons Smithy

Barracks of the Thousand

Legendary Artifact Land
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Card has other part: Thousand Moons Smithy
Boreal Shelf

Boreal Shelf

Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U}.
"Who will stay the Tyrant's hand,
As ice and woe both grip our land?
The helpless feel his frozen brand."
—The Dynasty of Winter Kings
  • Coldsnap
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"
—Kreq of Sunder Bay
Card has other part: Branchloft Pathway
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Grimclimb Pathway
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.