2002 cards found
A Little Chat

A Little Chat {1}{U}

Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Streets of New Capenna
Abandon the Post

Abandon the Post {1}{R}

Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.

Abrade {1}{R}

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
  • Dominaria United
Acquisition Octopus

Acquisition Octopus {2}{U}

Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2}
You can never have too many arms.
  • Kamigawa: Neon Dynasty
Adamant Will

Adamant Will {1}{W}

Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Adaptive Sporesinger

Adaptive Sporesinger {2}{G}

Creature - Phyrexian Druid
When Adaptive Sporesinger enters the battlefield, choose one—
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
  • Phyrexia: All Will Be One
Adarkar Wastes

Adarkar Wastes

{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
  • The Brothers' War
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Against All Odds

Against All Odds {3}{W}

Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
  • Phyrexia: All Will Be One
Aggressive Sabotage

Aggressive Sabotage {2}{B}

Kicker {R}
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Squee's orders basically came down to "attack the squishy parts."
  • Dominaria United
Aim for the Head

Aim for the Head {2}{B}

Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Air Marshal

Air Marshal {1}{U}

Creature - Human Soldier
{3}: Target Soldier gains flying until end of turn.
"Today our blades remember Kroog! May the seven brass gods be with us!"
  • The Brothers' War
Airlift Chaplain

Airlift Chaplain {2}{W}

Creature - Human Cleric
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain.
  • The Brothers' War
Ajani, Sleeper Agent

Ajani, Sleeper Agent {1}{G}{G/W/P}{W}

Legendary Planeswalker - Ajani
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[–3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[–6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Akki Ember-Keeper

Akki Ember-Keeper {1}{R}

Enchantment Creature - Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token.
"Follow my lantern, little ones."
  • Kamigawa: Neon Dynasty
Akki Ronin

Akki Ronin {1}{R}

Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
"Carry the heat of the furnace in your steel, and never let it fade."
—Keni-Keni, akki smith
  • Kamigawa: Neon Dynasty 131 319
Akki War Paint

Akki War Paint {R}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.
  • Kamigawa: Neon Dynasty
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
All Will Be One

All Will Be One {3}{R}{R}

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
  • Phyrexia: All Will Be One 118 352