2255 cards found
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
  • Adventures in the Forgotten Realms
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
3/4
  • Adventures in the Forgotten Realms
Absorb Identity

Absorb Identity {1}{U}

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
  • Kaldheim
Academic Dispute

Academic Dispute {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn.
"I'll show you original research, you hack!"
  • Strixhaven: School of Mages
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
  • Strixhaven: School of Mages Promos 7p 7s
  • Strixhaven: School of Mages 7 287
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
  • Strixhaven: School of Mages
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
  • Throne of Eldraine Promos 1p 1s
  • Throne of Eldraine 1 334
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't take like murkroot and lizard feet? I'm working on it."
2/5
  • Strixhaven: School of Mages Promos 119p 119s
  • Strixhaven: School of Mages 119 314
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
  • Adventures in the Forgotten Realms 87 372
Acolyte of Affliction

Acolyte of Affliction {2}{B}{G}

Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
The best healers are intimately familiar with death.
2/3
  • Theros Beyond Death
Acquisitions Expert

Acquisitions Expert {1}{B}

Creature - Human Rogue
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
1/2
  • Zendikar Rising
Adaptive Shimmerer

Adaptive Shimmerer {5}

Creature - Insect
Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
  • Ikoria: Lair of Behemoths
Adherent of Hope

Adherent of Hope {1}{W}

Creature - Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
"Basri has shown me the way forward, and I will follow."
2/1
  • Core Set 2021
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
  • Adventures in the Forgotten Realms 216 297
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
"Good, we're all here. Let's get started!"
  • Zendikar Rising
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3/3
  • Kaldheim 200 321
Aegis Turtle

Aegis Turtle {U}

Creature - Turtle
"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure."
—Gavi, nest warden
0/5
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Card has other part: Agadeem, the Undercrypt
Agadeem, the Undercrypt
Agadeem's Awakening

Agadeem, the Undercrypt

Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
"Here below the hedron fields, souls and secrets lie entombed."
—Vivias, Witch Vessel
Card has other part: Agadeem's Awakening
Ageless Guardian

Ageless Guardian {1}{W}

Creature - Spirit Soldier
Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.
1/4
  • Strixhaven: School of Mages
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
The sharp memory of Daxos's death stabbed into Elspeth's soul.
Air-Cult Elemental

Air-Cult Elemental {4}{U}{U}

Creature - Elemental
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
2/5
  • Adventures in the Forgotten Realms
Akiri, Fearless Voyager

Akiri, Fearless Voyager {1}{R}{W}

Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
3/3