171 cards found
Afflicted Deserter
Werewolf Ransacker

Afflicted Deserter {3}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.
Card has other part: Werewolf Ransacker
  • Dark Ascension
Alpha Brawl

Alpha Brawl {6}{R}{R}

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Being an alpha means proving it every full moon.
  • Dark Ascension
Altar of the Lost

Altar of the Lost {3}

Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
  • Dark Ascension
Archangel's Light

Archangel's Light {7}{W}

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
  • Dark Ascension
Archdemon of Greed
Ravenous Demon

Archdemon of Greed

Creature - Demon
(Color indicator: Archdemon of Greed is black)
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
"The price is paid. The power is mine!"
Card has other part: Ravenous Demon
Artful Dodge

Artful Dodge {U}

Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
  • Dark Ascension
Avacyn's Collar

Avacyn's Collar {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Bar the Door

Bar the Door {2}{W}

Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
  • Dark Ascension
Beguiler of Wills

Beguiler of Wills {3}{U}{U}

Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."
  • Dark Ascension
Black Cat

Black Cat {1}{B}

Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
Related card: Cursebound Witch
Blood Feud

Blood Feud {4}{R}{R}

Target creature fights another target creature.
Succession is a matter of blood, and by blood it is often decided.
Bone to Ash

Bone to Ash {2}{U}{U}

Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist
Break of Day

Break of Day {1}{W}

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
  • Dark Ascension
Briarpack Alpha

Briarpack Alpha {3}{G}

Creature - Wolf
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
"The wolves turned on us and a chill swept over me. The pack had a new leader."
—Alena, trapper of Kessig
Burden of Guilt

Burden of Guilt {W}

Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar
Burning Oil

Burning Oil {1}{R}

Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback {3}{W}
Every now and then, a devil's prank can give you a good idea.
  • Dark Ascension
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
  • Dark Ascension
Chalice of Death
Chalice of Life

Chalice of Death

{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Dark Ascension
Chalice of Life
Chalice of Death

Chalice of Life {3}

{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
The sweet taste of hope's promise.
Card has other part: Chalice of Death
  • Dark Ascension
Chant of the Skifsang

Chant of the Skifsang {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
  • Dark Ascension
Chill of Foreboding

Chill of Foreboding {2}{U}

Each player mills five cards.
Flashback {7}{U}
"Wait . . . did you fellows hear something?"
  • Dark Ascension
Chosen of Markov
Markov's Servant

Chosen of Markov {2}{B}

Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
"I have been found worthy by this great house . . ."
Card has other part: Markov's Servant
  • Dark Ascension
Clinging Mists

Clinging Mists {2}{G}

Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension

Counterlash {4}{U}{U}

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
"Pathetic. Let me show you how it's done."
Crushing Vines

Crushing Vines {2}{G}

Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess