269 cards found
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, untap all other creatures you control.
"The Second Sun nears its destination! Let it light the way to ours!"
4/4
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert this creature as it attacks. When you do, target creature can't block this turn.
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
3/2
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
The banks of the Luxa River attract all manner of predator but only the most resilient of prey.
1/5
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm {5}{W}
3/4
Related card: Celestial Vault
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When this creature enters, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Aven Initiate

Aven Initiate {3}{U}

Creature - Bird Warrior
Flying
Embalm {6}{U}
3/2
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."
2/1
Aven Wind Guide

Aven Wind Guide {2}{W}{U}

Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U}
2/3
Baleful Ammit

Baleful Ammit {2}{B}

Creature - Crocodile Demon
Lifelink
When this creature enters, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
4/3
Battlefield Scavenger

Battlefield Scavenger {1}{R}

Creature - Jackal Rogue
You may exert this creature as it attacks.
Whenever you exert a creature, you may discard a card. If you do, draw a card.
2/2
Benefaction of Rhonas

Benefaction of Rhonas {2}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
It falls to the gods to help all become worthy of the afterlife.
  • Amonkhet
Binding Mummy

Binding Mummy {1}{W}

Creature - Zombie
Whenever another Zombie you control enters, you may tap target artifact or creature.
What the gods decree, the mummies enforce.
2/2
Bitterblade Warrior

Bitterblade Warrior {1}{G}

Creature - Jackal Warrior
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn.
"The vizier of poisons teaches an unconventional kind of strength."
2/2
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn.
Blighted Bat

Blighted Bat {2}{B}

Creature - Zombie Bat
Flying
{1}: This creature gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
2/1
Bloodlust Inciter

Bloodlust Inciter {R}

Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!"
1/1
Bloodrage Brawler

Bloodrage Brawler {1}{R}

Creature - Minotaur Warrior
When this creature enters, discard a card.
To Hazoret, those who fight for her are her beloved children.
4/3
Bone Picker

Bone Picker {3}{B}

Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
3/2
Bontu the Glorified

Bontu the Glorified {2}{B}

Legendary Creature - God
Menace, indestructible
Bontu can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4/6
Bontu's Monument

Bontu's Monument {3}

Legendary Artifact
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
"The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife."
—Monument inscription