29693 cards found
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Parting Thoughts

Parting Thoughts {2}{B}

Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."
—Leshrac, Walker of Night
Pass the Torch

Pass the Torch {1}{R}

Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
  • Alchemy: New Capenna
Passionate Archaeologist

Passionate Archaeologist {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
  • Commander Legends: Battle for Baldur's Gate 633 656
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Patch Up

Patch Up {2}{W}

Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
"Don't tell me who sent you or who you work for. The less I know, the better."
  • Streets of New Capenna
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Anger's Flame

Path of Anger's Flame {2}{R}

Instant - Arcane
Creatures you control get +2/+0 until end of turn.
"Walking the path of the kami only leaves you with singed feet."
—Soratami saying
  • Saviors of Kamigawa
Path of Bravery

Path of Bravery {2}{W}

Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path of Discovery

Path of Discovery {3}{G}

Enchantment
Whenever a creature enters the battlefield under your control, it explores.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 142p 142s
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Path of Peace

Path of Peace {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
As Hedrax stepped into oblivion, he welcomed the unwavering silence.
Path of Peril

Path of Peril {1}{B}{B}

Sorcery
Cleave {4}{W}{B}
Destroy all creatures [with mana value 2 or less].
To Olivia's guests, a welcome. To everyone else, a warning.
Path of the Animist

Path of the Animist {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 38 125
Path of the Enigma

Path of the Enigma {4}{U}

Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
"We were caught unprepared once. I won't let it happen again.
  • March of the Machine Commander 23 110
Path of the Ghosthunter

Path of the Ghosthunter {X}{1}{W}

Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 18 105
Path of the Pyromancer

Path of the Pyromancer {4}{R}

Sorcery
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 34 121
Path of the Schemer

Path of the Schemer {4}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 28 115
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to the Festival

Path to the Festival {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.
Flashback {4}{G}
Path to the World Tree

Path to the World Tree {1}{G}

Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Paths of Tuinvale

Paths of Tuinvale {1}{U}

Instant
Choose one or both —
• Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast."
• Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."
  • Alchemy: Wilds of Eldraine
Pathway Arrows

Pathway Arrows {1}

Artifact - Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip {2}
Also called "pathway stones," hedron shards can immobilize Eldrazi on contact.
  • Battle for Zendikar
Patient Rebuilding

Patient Rebuilding {3}{U}{U}

Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Nicol Bolas would not rest until he was restored to his former glory.
Patriar's Humiliation

Patriar's Humiliation {W}

Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
  • Alchemy Horizons: Baldur's Gate