28721 cards found
Tainted Specter

Tainted Specter {3}{B}

Creature - Specter
Flying
{1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
2/2
  • Mirage
Tainted Strike

Tainted Strike {B}

Instant
Target creature gets +1/+0 and gains infect until end of turn.
"Welcome to perfection."
—Sheoldred, Whispering One
  • Scars of Mirrodin
Tainted Well

Tainted Well {2}{B}

Enchantment - Aura
Enchant land
When Tainted Well enters, draw a card.
Enchanted land is a Swamp.
"No, you get the water. I ain't thirsty."
—Squee
  • Invasion
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Taj-Nar Swordsmith

Taj-Nar Swordsmith {3}{W}

Creature - Cat Soldier
When Taj-Nar Swordsmith enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2/3
Tajic, Blade of the Legion

Tajic, Blade of the Legion {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
2/2
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3/2
Tajuru Archer

Tajuru Archer {2}{G}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally you control enters, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Tajuru Beastmaster

Tajuru Beastmaster {5}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
  • Battle for Zendikar
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally you control enters, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Take Flight

Take Flight {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.
Related cards: Giant Secrets Stormkeld Curator
  • The Brothers' War
Take Heart

Take Heart {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.
Take Inventory

Take Inventory {1}{U}

Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
A place for everything, and everything in its place.
Take It Back

Take It Back {2}{U}

Instant - Adventure
Return target spell to its owner's hand.
Card has other part: Spellscorn Coven
  • Wilds of Eldraine
Take Out the Trash

Take Out the Trash {1}{R}

Instant
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Disgusting. Revolting. Effective.
  • Bloomburrow
Take Possession

Take Possession {5}{U}{U}

Enchantment - Aura
Split second
Enchant permanent
You control enchanted permanent.
Take Up Arms

Take Up Arms {4}{W}

Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom