11127 cards found
Divining Witch

Divining Witch {1}{B}

Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1
Divinity of Pride

Divinity of Pride {W/B}{W/B}{W/B}{W/B}{W/B}

Creature - Spirit Avatar
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—The Seer's Parables
4/4
Djeru and Hazoret

Djeru and Hazoret {2}{R}{R}{W}

Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5/4
  • March of the Machine Promos 221p 221s
  • March of the Machine 221 304
Djeru, With Eyes Open

Djeru, With Eyes Open {3}{W}{W}

Legendary Creature - Human Warrior
Vigilance
When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
4/3
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Djinn of Infinite Deceits

Djinn of Infinite Deceits {4}{U}{U}

Creature - Djinn
Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
The winds of change have a mind of their own.
2/7
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
Djinn of Wishes enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Djinn of the Lamp

Djinn of the Lamp {5}{U}{U}

Creature - Djinn
Flying
Once they learn the trick of carrying their own lamps, they never touch the ground again.
5/6
  • Portal
Do or Die

Do or Die {1}{B}

Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
  • Invasion
Do-Over

Do-Over {1}{U}

Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Docent of Perfection
Final Iteration

Docent of Perfection {3}{U}{U}

Creature - Insect Horror
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
The time had come for him to share his findings.
5/4
Card has other part: Final Iteration
Dockbreacher

Dockbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would create a treasure token beyond the first one they create each turn, instead you draw a card.
2/3
  • Unknown Event
Dockside Chef

Dockside Chef {B}

Enchantment Creature - Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
1/2
Dockside Extortionist

Dockside Extortionist {1}{R}

Creature - Goblin Pirate
When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
"A small price to keep such pretty things safe!"
1/2
Dodgy Jalopy

Dodgy Jalopy {2}{G}

Artifact - Vehicle
Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G}
*/5
Dogged Detective

Dogged Detective {1}{B}

Creature - Human Rogue
When Dogged Detective enters, surveil 2.
Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
2/1
Dogged Hunter

Dogged Hunter {2}{W}

Creature - Human Nomad
{T}: Destroy target creature token.
The relationship between hunter and hunted knows nothing of alliances.
1/1
  • Odyssey
Dokai, Weaver of Life

Dokai, Weaver of Life

Legendary Creature - Human Monk
(Dokai, Weaver of Life keeps color and mana cost of Budoka Gardener when flipped)
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
3/3
Card has other part: Budoka Gardener
Dollhouse of Horrors

Dollhouse of Horrors {5}

Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Dolmen Gate

Dolmen Gate {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.
Domesticated Mammoth

Domesticated Mammoth {1}{G}

Snow Creature - Mammoth
Domesticated Mammoth enters with a token copy of Pacifism attached to it.
5/4
Related card: Pacifism
Domesticated Watercourse

Domesticated Watercourse

Land
Domesticated Watercourse enters tapped.
{T}: Add {U} or {B}.
{U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}.
Whenever equipped creature deals combat damage to a player, draw a card.
Domestication

Domestication {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Dominaria's Judgment

Dominaria's Judgment {2}{W}

Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Dominating Licid

Dominating Licid {1}{U}{U}

Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
1/1
  • Exodus