29661 cards found
Noxious Groodion

Noxious Groodion {2}{B}

Creature - Beast
Deathtouch
"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"
—Zalin the Gutter Bard
2/2
  • Ravnica Allegiance
Orzhov Enforcer

Orzhov Enforcer {1}{B}

Creature - Human Rogue
Deathtouch
Afterlife 1
"You'll pay what you owe, with your money or your life."
1/2
Orzhov Racketeers

Orzhov Racketeers {4}{B}

Creature - Human Rogue
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2
"Looks like you need protection."
3/2
Pestilent Spirit

Pestilent Spirit {2}{B}

Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch.
Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.
3/2
  • Ravnica Allegiance
Plague Wight

Plague Wight {1}{B}

Creature - Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
For some goods, the best couriers are the dead.
2/1
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
Rakdos Trumpeter

Rakdos Trumpeter {1}{B}

Creature - Human Shaman
Menace
{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."
—Lazav
1/3
Spawn of Mayhem

Spawn of Mayhem {2}{B}{B}

Creature - Demon
Spectacle {1}{B}{B}
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
Spire Mangler

Spire Mangler {2}{B}

Creature - Insect
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Its mandibles can leave a rider in the clouds astride a headless griffin.
2/1
  • Ravnica Allegiance
Thirsting Shade

Thirsting Shade {B}

Creature - Shade
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
—Dahlya Trul, "Irbitov Lament"
1/1
  • Ravnica Allegiance
Undercity Scavenger

Undercity Scavenger {3}{B}

Creature - Ogre Warrior
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
"We grow strong by feasting on failure."
—Izoni
3/3
  • Ravnica Allegiance
Undercity's Embrace

Undercity's Embrace {2}{B}

Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Amplifire

Amplifire {2}{R}{R}

Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
Burning-Tree Vandal

Burning-Tree Vandal {2}{R}

Creature - Human Rogue
Riot
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
The ostentatious splendor of the Orzhov church was just asking to be smashed.
2/1
Cavalcade of Calamity

Cavalcade of Calamity {1}{R}

Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
  • Ravnica Allegiance
Clamor Shaman

Clamor Shaman {2}{R}

Creature - Goblin Shaman
Riot
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
"Little goblin. Big noise."
—Ruric Thar
1/1
  • Ravnica Allegiance
Dagger Caster

Dagger Caster {3}{R}

Creature - Viashino Rogue
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
Deface

Deface {R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
  • Ravnica Allegiance
Feral Maaka

Feral Maaka {1}{R}

Creature - Cat
"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller
2/2
  • Ravnica Allegiance
Gates Ablaze

Gates Ablaze {2}{R}

Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
  • Ravnica Allegiance
Ghor-Clan Wrecker

Ghor-Clan Wrecker {3}{R}

Creature - Human Warrior
Riot
Menace
"Today the Rubblebelt is a bit larger. That's a good day's work."
2/2
  • Ravnica Allegiance
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
Immolation Shaman

Immolation Shaman {1}{R}

Creature - Viashino Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
"Hello, kindling."
1/3
Mirror March

Mirror March {5}{R}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.