25876 cards found
Trawler Drake

Trawler Drake {2}{U}

Creature - Phyrexian Drake
Flying
Trawler Drake enters the battlefield with an oil counter on it.
Trawler Drake gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0/0
  • Phyrexia: All Will Be One
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Trazyn the Infinite

Trazyn the Infinite {4}{B}{B}

Legendary Artifact Creature - Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
  • Warhammer 40,000 Commander 65 65★
Treacherous Blessing

Treacherous Blessing {2}{B}

Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.
Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Phenax is generous with gifts and unforgiving of debts.
Treacherous Greed

Treacherous Greed {1}{W}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
Loot's easy to divide by one.
  • Murders at Karlov Manor Promos 237p 237s
  • Murders at Karlov Manor 237 420
Treacherous Link

Treacherous Link {1}{B}

Enchantment - Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
"You cannot possibly know the toll your alliances will exact from you."
—Barrin, to Urza
  • Urza's Legacy
Treacherous Pit-Dweller

Treacherous Pit-Dweller {B}{B}

Creature - Demon
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying
4/3
  • Avacyn Restored
Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Treacherous Trapezist

Treacherous Trapezist {1}{U}{U}

Creature - Porcupine Performer
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
2/3
  • Unfinity 60 346
Treacherous Urge

Treacherous Urge {4}{B}

Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
  • Planar Chaos
Treacherous Vampire

Treacherous Vampire {4}{B}

Creature - Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
4/4
  • Judgment
Treacherous Werewolf

Treacherous Werewolf {2}{B}

Creature - Werewolf Minion
Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
2/2
Treachery

Treachery {3}{U}{U}

Enchantment - Aura
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade
  • Urza's Destiny
Tread Mill

Tread Mill

Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
  • Unstable
Tread Upon

Tread Upon {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
"Boasting impenetrable defenses only draws the most tenacious of attackers."
—Yikaro, Atarka warrior
  • Dragons of Tarkir
Treason of Isengard

Treason of Isengard {2}{U}

Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2.
  • The Lord of the Rings: Tales of Middle-earth 74 525
Treasonous Ogre

Treasonous Ogre {3}{R}

Creature - Ogre Shaman
Dethrone
Pay 3 life: Add {R}.
"Everything comes with a price. Especially revolution."
—Grenzo, dungeon warden
2/3
Treasure Chest

Treasure Chest {3}

Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Related card: Break Expectations
Treasure Cove
Treasure Map

Treasure Cove

Land
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Card has other part: Treasure Map
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
Treasure Dredger

Treasure Dredger {1}{B}

Creature - Human Rogue
{1}, {T}, Pay 1 life: Create a Treasure token.
The old miners' trail across Blacksnag Bog is littered with lost fortunes and the bones of those who searched for them.
2/2
  • Outlaws of Thunder Junction
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Treasure Hunter

Treasure Hunter {2}{W}

Creature - Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."
2/2
Treasure Keeper

Treasure Keeper {4}

Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2