26441 cards found
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Thought Nibbler

Thought Nibbler {U}

Creature - Beast
Flying
Your maximum hand size is reduced by two.
Balshan wizards have long used them to gnaw away the memories they wish to forget.
1/1
  • Odyssey
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Thought Sponge

Thought Sponge {3}{U}

Creature - Sponge
Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
1/1
  • Commander 2019
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Thoughtbind

Thoughtbind {2}{U}

Instant
Counter target spell with mana value 4 or less.
"As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight."
—Observations of the Kami War
  • Champions of Kamigawa
Thoughtbound Phantasm

Thoughtbound Phantasm {U}

Creature - Spirit
Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2/2
Thoughtbound Primoc

Thoughtbound Primoc {2}{R}

Creature - Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy.
2/3
  • Onslaught
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Thoughtcutter Agent

Thoughtcutter Agent {U}{B}

Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.
1/1
  • Shards of Alara
Thoughtflare

Thoughtflare {3}{U}{R}

Instant
Draw four cards, then discard two cards.
"If this is thinking, I don't know what I was doing before."
  • Return to Ravnica
Thoughtleech

Thoughtleech {G}{G}

Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Thoughtpicker Witch

Thoughtpicker Witch {B}

Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
1/1
  • Ravnica: City of Guilds
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Thoughts of Ruin

Thoughts of Ruin {2}{R}{R}

Sorcery
Each player sacrifices a land for each card in your hand.
"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?"
—Diary of Azusa
  • Saviors of Kamigawa
Thoughtseize

Thoughtseize {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor
Thoughtweft Trio

Thoughtweft Trio {2}{W}{W}

Creature - Kithkin Soldier
First strike, vigilance
Champion a Kithkin
Thoughtweft Trio can block any number of creatures.
5/5
  • Lorwyn
Thousand Moons Crackshot

Thousand Moons Crackshot {1}{W}

Creature - Human Soldier
Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.
2/2
  • The Lost Caverns of Ixalan
Thousand Moons Infantry

Thousand Moons Infantry {2}{W}

Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.
2/4
  • The Lost Caverns of Ixalan
Thousand Moons Smithy
Barracks of the Thousand

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Card has other part: Barracks of the Thousand