29693 cards found
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Festive Funeral

Festive Funeral {4}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
"Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home."
—Ayara, First of Locthwain
  • Throne of Eldraine
Fetid Horror

Fetid Horror {3}{B}

Creature - Shade Horror
{B}: Fetid Horror gets +1/+1 until end of turn.
"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
—Scout Ekemet, final journal
1/2
  • Mirage
Fetid Imp

Fetid Imp {1}{B}

Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn.
1/2
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Fevered Strength

Fevered Strength {2}{B}

Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
—Kolbjörn, High Honored Druid
Fiddlehead Kami

Fiddlehead Kami {4}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes."
—Snow Fur, kitsune poet
3/3
  • Saviors of Kamigawa
Field Creeper

Field Creeper {2}

Artifact Creature - Scarecrow
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
2/1
Field Research

Field Research {2}{U}

Sorcery
Kicker {2}{U}
Draw two cards. If this spell was kicked, draw three cards instead.
"In the field, speed-reading is a survival skill."
  • Zendikar Rising
Field Surgeon

Field Surgeon {1}{W}

Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
1/1
  • Urza's Destiny
Field Trip

Field Trip {2}{G}

Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn.
  • Strixhaven: School of Mages
Field of Reality

Field of Reality {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
—Observations of the Kami War
  • Champions of Kamigawa
Fieldmist Borderpost

Fieldmist Borderpost {1}{W}{U}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U}.
Fields of Summer

Fields of Summer

Plane - Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever chaos ensues, you may gain 10 life.
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
3/2
Fierce Invocation

Fierce Invocation {4}{R}

Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it.
Anger can empower those who embrace it.
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When Fierce Witchstalker enters the battlefield, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
Fiery Fall

Fiery Fall {5}{R}

Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R}
Jund feasts on the unprepared.
Fiery Hellhound

Fiery Hellhound {1}{R}{R}

Creature - Elemental Dog
{R}: Fiery Hellhound gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist
2/2
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Fiery Intervention

Fiery Intervention {4}{R}

Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Burning something is easy. Choosing a target can be more difficult.
Fiery Mantle

Fiery Mantle {1}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
  • Urza's Saga
Filigree Crawler

Filigree Crawler {4}

Artifact Creature - Insect
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
"The most harmonious designs are based on relationships found in nature."
—Venand Kapur, the Gearherder
2/2
  • Aether Revolt