32750 cards found
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Reach
Training
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
1/4
Approach My Molten Realm

Approach My Molten Realm

Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
  • Archenemy Schemes
Aquamoeba

Aquamoeba {1}{U}

Creature - Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
Some tides need no moon.
1/3
Aquamorph Entity

Aquamorph Entity {2}{U}{U}

Creature - Shapeshifter
As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}
*/*
Aquastrand Spider

Aquastrand Spider {1}{G}

Creature - Spider Mutant
Graft 2
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn.
0/0
Aquatic Alchemist

Aquatic Alchemist {1}{U}

Creature - Elemental
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
1/3
Card has other part: Bubble Up
  • Wilds of Eldraine
Aquatic Ingress

Aquatic Ingress {2}{U}

Instant - Adventure
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn.
Card has other part: Sea Hag
  • Commander Legends: Battle for Baldur's Gate
Aquitect's Will

Aquitect's Will {U}

Kindred Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.
Araba Mothrider

Araba Mothrider {1}{W}

Creature - Human Samurai
Flying
Bushido 1
"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
—Noboru, master kitemaker
1/1
  • Saviors of Kamigawa
Arachnoform

Arachnoform {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Deep within the endless webs of cloning silk, the weaver awaits.
Related card: Ishkanah, Broodmother
  • Kaldheim
Arachnoid Adaptation

Arachnoid Adaptation {G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
"Deploy the blightwidows. Rankle's pests should make for a delicious meal."
—Ayara, Furnace Queen
  • March of the Machine
Arachnus Web

Arachnus Web {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
Related card: Arachnus Spinner
Aradara Express

Aradara Express {5}

Artifact - Vehicle
Menace
Crew 4
It glides around the city, a sublime combination of elegance and utility.
8/6
Arashin Cleric

Arashin Cleric {1}{W}

Creature - Human Cleric
When this creature enters, you gain 3 life.
"We'll have time to put out the fires when those trapped within the ruins are safe."
1/3
  • Fate Reforged
Arashin Sunshield

Arashin Sunshield {3}{W}

Creature - Human Warrior
When this creature enters, exile up to two target cards from a single graveyard.
{W}, {T}: Tap target creature.
"The best way to protect the citizens is to defend Arashin, not hunt dragonstorms across Tarkir."
—Sadesh of House Mevak
3/4
  • Tarkir: Dragonstorm
Arbor Armament

Arbor Armament {G}

Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
  • Adventures in the Forgotten Realms 2 299
Arboreal Grazer

Arboreal Grazer {G}

Creature - Sloth Beast
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
0/3
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice this creature.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Arcane Archery

Arcane Archery {2}{G}

Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
  • Alchemy Horizons: Baldur's Gate
Arcane Flight

Arcane Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.
  • Dominaria
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
  • Adventures in the Forgotten Realms
Arcane Spyglass

Arcane Spyglass {4}

Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on this artifact.
Remove three charge counters from this artifact: Draw a card.
It breaches not physical distances but temporal ones.
  • Darksteel
Arcane Subtraction

Arcane Subtraction {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Learn.
The class learned little that day.
  • Strixhaven: School of Mages
Arcbound Bruiser

Arcbound Bruiser {5}

Artifact Creature - Golem
Modular 3
Break in case of emergency.
0/0
  • Darksteel