3449 cards found
Royal Warden

Royal Warden {3}{B}{B}

Artifact Creature - Necron
Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth {3}{B}
3/2
  • Warhammer 40,000 Commander 52 52★
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Ruff, Underdog Champ

Ruff, Underdog Champ {2}{W}{W}

Legendary Creature - Dog Soldier
All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
3/2
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, each opponent mills three cards.
To an explorer, a priceless treasure. To the crab, a rock to call home.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Ruin Raider

Ruin Raider {2}{B}

Creature - Orc Pirate
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
3/2
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Ruinous Rampage

Ruinous Rampage {1}{R}{R}

Sorcery
Choose one —
• Ruinous Rampage deals 3 damage to each opponent.
• Exile all artifacts with mana value 3 or less.
Kav battle rhetoric teaches that there are no malfunctions on the battlefield, just equipment that need to be utilized differently.
  • Edge of Eternities
Rumor Gatherer

Rumor Gatherer {1}{W}{W}

Creature - Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
"It's delightful, the things their owners reveal when they think no one is listening."
2/1
Run Ashore

Run Ashore {4}{U}{U}

Instant
Choose one or both —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
"Which one of you slug-brained milksops forgot to make an offering to Cosima?"
—Jolkur, navigator
Run for Your Life

Run for Your Life {U}{R}

Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape — {2}{U}{R}, Exile four other cards from your graveyard.
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction Promos 104p 104s
  • Outlaws of Thunder Junction 104 327
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rust Goliath

Rust Goliath {10}

Artifact Creature - Construct
Prototype {3}{G}{G} — 3/5
Reach, trample
"You know those seedpods cluttering the eastern approach? I've got an idea . . . ."
—Calle, Urzan sergeant
10/10
  • The Brothers' War
Rusted Relic

Rusted Relic {4}

Artifact
Metalcraft — This artifact is a 5/5 Golem artifact creature as long as you control three or more artifacts.
"We consider rust a curable disease."
—Tarrin, Hammer-Tribe shaman
Rustic Clachan

Rustic Clachan

Land
As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}
Rustler Rampage

Rustler Rampage {W}

Instant
Spree
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
"Release the cows!"
  • Outlaws of Thunder Junction
Ruthless Instincts

Ruthless Instincts {2}{G}

Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
A single battle affects countless others.
  • Fate Reforged
Ruthless Radrat

Ruthless Radrat {1}{B}{B}

Creature - Rat Mutant
Squad—Exile four cards from your graveyard.
Menace
They'll make you miss the mole rats.
2/2
  • Fallout 48 576
Ruthless Ripper

Ruthless Ripper {B}

Creature - Human Assassin
Deathtouch
Morph—Reveal a black card in your hand.
When this creature is turned face up, target player loses 2 life.
1/1
Rydia's Return

Rydia's Return {3}{G}{G}

Sorcery
Choose one —
• Creatures you control get +3/+3 until end of turn.
• Return up to two target permanent cards from your graveyard to your hand.
"Are you okay? You should be able to move now."
—Rydia, Summoner of Mist
  • Final Fantasy
Rydia, Summoner of Mist

Rydia, Summoner of Mist {R}{G}

Legendary Creature - Human Shaman
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon{X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
1/2
  • Final Fantasy 239 504
Sabertooth Outrider

Sabertooth Outrider {3}{R}

Creature - Human Warrior
Trample
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, this creature gains first strike until end of turn.
4/2
  • Dragons of Tarkir