11185 cards found
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Desecrated Tomb

Desecrated Tomb {3}

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
6/6
Desecration Elemental

Desecration Elemental {3}{B}

Creature - Elemental
Fear
Whenever a player casts a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey.
8/8
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desert Warfare

Desert Warfare {3}{G}

Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
  • Modern Horizons 3 Commander 64 116
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Deserted Temple

Deserted Temple

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Desmond Miles

Desmond Miles {1}{B}

Legendary Creature - Human Assassin
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Desolation Angel

Desolation Angel {3}{B}{B}

Creature - Angel
Kicker {W}{W}
Flying
When Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Despair

Despair {1}{B}

Sorcery
Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Card has other part: Driven
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
"A tale of a tyrant being humiliated and losing all his power? I'm inspired already!"
—Killian, Silverquill mage-student
Related card: Key to the Archive
Desperate Research

Desperate Research {1}{B}

Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
  • Invasion
Despise

Despise {B}

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"Truth is always a weapon in your enemies' hands."
—Geth, Lord of the Vault
Despoiler of Souls

Despoiler of Souls {B}{B}

Creature - Horror
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
3/1
Despotic Scepter

Despotic Scepter {1}

Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
—Sorine Relicbane, Soldevi Heretic
Destroy Evil

Destroy Evil {1}{W}

Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Destructive Flow

Destructive Flow {B}{R}{G}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.
  • Planeshift
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
  • Magic 2011
Desynchronization

Desynchronization {2}{U}{U}

Instant
Return each nonland permanent that's not historic to its owner's hand.
History cannot be changed, and the Animus is not kind to those who try.